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Old 02-26-2003, 03:20 PM   #11
Lilandra_Fury
Elite Waterdeep Guard
 

Join Date: September 20, 2002
Location: Ottawa
Age: 52
Posts: 44
Quote:
Originally posted by Annatar:
Ermm... this is not the end of your game.. you can always teleport your group out of there, this is however cheating but it is legatimate when you encounter a bug you don't have control over...

However I'm unfamiliar with ''teleporting'', so you should ask someone else for the specific details how this can be done..

You have all the latest patches installed (SoA,ToB,Baldurash)?
If not, than that could be the answer because than it is probaly a bug that can be fixed by installing the latest patches...
teleport can anyone elaborate on this - is this using the teleport field spell?
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Old 02-26-2003, 03:30 PM   #12
Vedran
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Join Date: July 28, 2002
Location: Sisak, Croatia
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You actually climb the stairs, but the wall is up. And you cannot unlock it. And you only have to step on the trigger to open it. A bug?
Search for traps - I think that the trigger is trapped (if it is, disarm it). Just walk a bit down, towards the wall, and it will lower so you can pass.

If I am wrong, open the debug console. You can find the procedure of turning the console on here. Once you have it on, enter this line: CLUAConsole:SetGlobal("OpenSecretDoor","AR0202",1). I am quite positive that this would work. The line must be entered as it is (case sensitive), if you have trouble, you can copy it from this page and paste it in the console by pressing Ctrl+V.

Or just point on the other side and press Ctrl+J. This teleports currently selected party members to the cursor.
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Old 02-26-2003, 03:34 PM   #13
Annatar
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Join Date: January 7, 2003
Location: Holland
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Quote:
Originally posted by Vedran:
You actually climb the stairs, but the wall is up. And you cannot unlock it. And you only have to step on the trigger to open it. A bug?
Search for traps - I think that the trigger is trapped (if it is, disarm it). Just walk a bit down, towards the wall, and it will lower so you can pass.

If I am wrong, open the debug console. You can find the procedure of turning the console on here. Once you have it on, enter this line: CLUAConsole:SetGlobal("OpenSecretDoor","AR0202",1). I am quite positive that this would work. The line must be entered as it is (case sensitive), if you have trouble, you can copy it from this page and paste it in the console by pressing Ctrl+V.

Or just point on the other side and press Ctrl+J. This teleports currently selected party members to the cursor.
Thx for the information Vedran, I was just looking at sorceres.net to find the correct info about this subject... but you already explained it.. my thx!
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Old 02-26-2003, 03:35 PM   #14
Vedran
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Quote:
Originally posted by Lilandra_Fury:
teleport can anyone elaborate on this - is this using the teleport field spell?
No, no, no. He wants you to use an in-game debugging option. That is what makes infinity such a great engine. I posted a possible solution in the post above. If it doesn't help, I'll give you a console command for moving to another area.
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Old 02-26-2003, 03:40 PM   #15
Vedran
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Quote:
Originally posted by Annatar:
Thx for the information Vedran, I was just looking at sorceres.net to find the correct info about this subject... but you already explained it.. my thx!
Glad to help.
By the way, isn't it Lilandra_Fury's problem?
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Old 02-26-2003, 04:27 PM   #16
Lilandra_Fury
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Hi

Thanks for all the help I can't get to this right now I have to get to work and all (got to make a living after all to keep on gaming) but I will get back to this tomorrow, this is a most annoying bug.

thanks everyone
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Old 02-26-2003, 04:55 PM   #17
SixOfSpades
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About the door: I find that trying to open the door and pick the door are useless--but if you just stand there for about 3 seconds the door will vanish on its own. Weird.....
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Old 02-27-2003, 09:05 AM   #18
Lilandra_Fury
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Well its a bug in the MAC version of the SOA, the door will not open, there is no hidden door opener or anything and I hung around for an hour in the same spot and the door stayed, I ended up enabling the in game cheats and teleporting my characters to the other side of the door, and the game continues! There had been no bugs before this (and i have played the game through - just never sompleted this quest) so I guess i had to get one sooner or later.

On a final sad note I have just found out there will be no MAC version of the throne of Bhaal - even though there had been romours about it for some time but Macplay has stated that the window of opportunity has passed - I think they could not be more wrong, I'm sure all MAC fans whom bought a version of SOA would buy the final chapter. Oh well, guess we will just have to be happy that we are got SOA in the first place and othew games are coming or have come to tyhe MAC all ready!
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Old 02-27-2003, 04:11 PM   #19
Vedran
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Glad it helped!

You could buy a PC to play it.
Not so good investion, after all.
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Old 02-28-2003, 08:31 AM   #20
Lilandra_Fury
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Quote:
Originally posted by Vedran:
Glad it helped!

You could buy a PC to play it.
Not so good investion, after all.
We will not get in to a MAC Vs PC debate here (the most pointless debateever as far as I'm concerned), I'm a graphic designer and the design industry runs on macs so I'd be buying it just for gameing - which would be kind of silly.

Usually I do not mind to much if a game does not come to the MAC but its was just that we have part 1 and 2 plus we have tales of the sword coast, why not the last one, all the engine work had already been done etc - it sound kind of silly to me, anyways we will survive! Its just that this is such a great game that I really was hoping for the whole story to come to Mac
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