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#1 |
Welcomed New User
![]() Join Date: October 13, 2002
Location: Germany
Age: 56
Posts: 2
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Hello, has anyone found an idea to get the mermaids our of the way without slaying them? I can not enter a room. It reminds me of the stupid toads-syndrom... When I talk to them (Goodbye...) they turn their back to me but stay in position.
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#2 |
Zhentarim Guard
![]() Join Date: March 30, 2001
Location: Scotland
Age: 48
Posts: 335
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You must be farther on then me, ain't seen any mermaids yet. I just bulled past the Toads though, try barging them!.
__________________
\"We will welcome them with Bullets and Shoes\" Mohhamed Sa\'id Al Shahaf |
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#3 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Welcome to the board, Schmockelix!!!
Try using VANISH on the mermaids or your group. Either way, something should move! Sometimes talking to them and then saying goodbye will get them to move but as you've already learned that isn't reliable. Vanish works better. Hope that will help! Wyv |
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#4 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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I've never been smart enough to think about vanishing them, so I always ended up slaying them in battle if they wouldn't move. Next time, I'll vanish 'em -- I really don't like killing NPCs (Sebastio excepted).
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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#5 |
Red Dragon
![]() Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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I would add D'Soto, Bungleau
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__________________
My name is Demon\'s Last Day. Yes, the last one. |
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#6 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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lol!!
D'Soto never bothers me simply because we only have to listen to it once. Sebastio, on the other hand, has to be redundant at great length to everyone of my characters one at a time which is *painful*. Sebastio is on my "list". ![]() Wyv |
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#7 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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I only have to hear D'Soto twice (okay, three times if you count the tower, but I ignore him there). So he doesn't bother me. Sebastio, on the other hand, is due for a cup of special tea... a cup brewed with numbwort to paralyze his vocal chords.
__________________
*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
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