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-   -   Mermaids blocking my way (http://www.ironworksforum.com/forum/showthread.php?t=31865)

Schmockelix 10-21-2002 08:04 AM

Hello, has anyone found an idea to get the mermaids our of the way without slaying them? I can not enter a room. It reminds me of the stupid toads-syndrom... When I talk to them (Goodbye...) they turn their back to me but stay in position.

Desdicado 10-21-2002 08:22 AM

You must be farther on then me, ain't seen any mermaids yet. I just bulled past the Toads though, try barging them!.

Wyvern 10-21-2002 09:09 AM

Welcome to the board, Schmockelix!!!

Try using VANISH on the mermaids or your group. Either way, something should move!
Sometimes talking to them and then saying goodbye will get them to move but as you've already learned that isn't reliable. Vanish works better.

Hope that will help!

Wyv

Bungleau 10-21-2002 10:06 PM

I've never been smart enough to think about vanishing them, so I always ended up slaying them in battle if they wouldn't move. Next time, I'll vanish 'em -- I really don't like killing NPCs (Sebastio excepted).

Radek 10-22-2002 09:07 AM

I would add D'Soto, Bungleau :D Or you are able to endure his lenghtly whinning? I am not. But D'Soto cannot be hit. He is immune to everything :D

Wyvern 10-22-2002 12:16 PM

lol!!

D'Soto never bothers me simply because we only have to listen to it once. Sebastio, on the other hand, has to be redundant at great length to everyone of my characters one at a time which is *painful*. Sebastio is on my "list". ;)

Wyv

Bungleau 10-22-2002 10:30 PM

I only have to hear D'Soto twice (okay, three times if you count the tower, but I ignore him there). So he doesn't bother me. Sebastio, on the other hand, is due for a cup of special tea... a cup brewed with numbwort to paralyze his vocal chords.


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