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#1 |
The Magister
![]() Join Date: March 6, 2001
Location: Ramona-CA-USA
Posts: 121
|
I just read a post created by mortification and how he had an idea for his chars. Im not willing to take it to far cause i dont want really goog chars at the begging but i was wondering about the restriction you get when you change your role. like from paladin to ranger, dont you lose the ability to keep with the spirit spells?
Does anyone know this stuff. What classes can change to what other classes and what do they have to leave behind when they change. Thx in advance ()xxxxxxx{}:::::::::::::::> WizardMen |
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#2 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
It hampers your ability to continue with them, but you can still learn them...at 1/2 the skill level ability. Thus, if you have level 6 Spirit magic, and change to Ranger, you can only learn up to Level 3 spells.
You can pretty well change any class to any other class. Most skills will continue to increase normally, but magic is different. -Sazerac |
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#3 |
The Magister
![]() Join Date: March 6, 2001
Location: Ramona-CA-USA
Posts: 121
|
really? So a Barb can change to a Warlock? Cool!
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#4 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Hi Wizardmen!
When your magic user changes class, they KEEP the spells they know! ![]() Saz can probably give you a great run down on what class can change to what class if it isn't already in the BEST TIPS thread! (and if it isn't, it should be! ![]() Hope that helps! Wyv |
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#5 |
Banned User
Join Date: March 1, 2001
Location: VT, USA
Age: 64
Posts: 3,097
|
You also can't just change to any elite class when you want. You need to meet the Minimum Attribute requirements, too.
As in this example... Barbarian needs: STR=12 DEX=8 AGI=8 FOR=12 PRE=8 Warlock needs: INT=10 SPI=10 FOR=8 WIL=10 PRE=10 So if you don't have these minimun stats, the guilds won't let you train to the Elite Roles. It's best to roll your characters with an eye towards your next role change. Mark [This message has been edited by skywalker (edited 05-15-2001).] |
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#6 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
True enough. After a point, it becomes moot, since your stats all go above 10 (if you plan correctly).
Hmmm, Wyvern...looks like "table time" in the Best Hints thread... -Sazerac |
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#7 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
|
Hey, congrats on 1500, BTW!
![]() -Sazerac |
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#8 |
Banned User
Join Date: March 1, 2001
Location: VT, USA
Age: 64
Posts: 3,097
|
Right Saz,
I was thinking more along the lines of early character development. When I ran a one character game, all her stats were 24. Mark |
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#9 |
Elite Waterdeep Guard
![]() Join Date: May 13, 2001
Location: West Lafayette, IN, USA
Posts: 35
|
WizardMen,
Check out my fresh post on the subject of class changing restrictions if you're still interested. Seems there may be no penalty if you utilize the restart technique. ------------------ (This space intentionally left blank) |
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