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#1 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2003
Location: OH
Age: 58
Posts: 9
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How does BG2 determine which hit dice to use for multiclass characters? I created a fighter thief. his con gives him +4/level but I don't understand the rule for what the game actually uses d6 or d10.
On a side note do you get better roles when you wait to level up the character until both classes are able to or can you do just as well leveling up each time a class is ready? Chris |
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#2 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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level each time
each level up gets you half rolled hit points e.g. fighter/thief 18 CON fighter level up: ((1d10)+4)/2 theif level up ((1d6)+2)/2 [ 09-08-2004, 03:35 AM: Message edited by: Armen ] |
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#3 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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Correct table looks like thus~:
Fighter level up (1d10+2)/2 Thief level up (1d6+2)/2 This is because the CON bonus is divided equally between the classes on level up, and not awarded twice. The main problem with multi-classes, especially when 3 classes are used is levelling up in more than one class at the same time. Calculating correct hitpoints can be a killer.
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#4 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Are you sure that BG2 works that way? I'm sure I've read somewhere that BG1 does, but BG2 is more sensible...
EDIT: Ok, I was half right... apparently BG1s multiclass HP rolls are exactly as you say, while BG2s are completely illogical. Detailed explanation from Six's Site: Quote:
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#5 |
The Magister
![]() Join Date: August 11, 2004
Location: Where angels lose their way....
Age: 39
Posts: 100
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1/80 chance? Man, no wonder Jaheira's hp is so low for a fighter multi.
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#6 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2003
Location: OH
Age: 58
Posts: 9
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Damn I'm glad I asked this question. The calculation was even more detailed than I ever thought it could be. Thaks Gang!
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