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#41 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() ![]() Okay, this is a better version. With the green lines, I tried to implement how curves might work. But working that out in detail would need a lot of experimenting, and since I have right now no need for a pipe, I leave that to you, Manikus. ![]()
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#42 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Simply amazing, Dinonykos. I know I said I was going to finish the one project and playtest the other project before doing any art, but I might have to switch my priorities around.
![]() ![]() ![]() Have you considered having a templates section at your website? |
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#43 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Wow, even more complex grids!
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#44 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
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#45 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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You have to be cautious with slots H, P, and J. There is no optimal solution for handling them, I guess...
I am really curious what you come up with, Manikus. However, I would say: Don't change your priorities if you are able to finish one of your scenarios... ![]()
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#46 |
Jack Burton
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I am also curious as to what I will do.
![]() I think I will be able to work a few hours on finishing the design using D and U art and a few hours playtesting the special project, and then maybe I can put in an hour or two working on this. ![]() |
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#47 |
Symbol of Cyric
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A set of extended (as in tall hyper whatever) wall templates made for DL would be nice
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#48 |
Jack Burton
![]() Join Date: July 13, 2001
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Age: 53
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They're available in the threads here in the forum (maybe even in this thread...).
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#49 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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Eh, my demo is not that much, and it's kinda crude....
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#50 |
Jack Burton
![]() Join Date: July 13, 2001
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But, it's a demo - you can continue to work on it for the release of the game.
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