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Old 08-18-2003, 03:42 PM   #41
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
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They`re going and going,going...
Duracell...stick with the bunnies!
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Old 08-18-2003, 03:44 PM   #42
Pyrenk
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Or use them for skeet shooting.
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Old 08-18-2003, 03:45 PM   #43
Dadams1
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Anybody here seen HotShots Part Deux? Haha, that part with the energizer bunny was great .
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Old 08-18-2003, 03:48 PM   #44
Pyrenk
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What, did they use the bunny as a golf ball?
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Old 08-18-2003, 03:51 PM   #45
Dadams1
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Actually, in the middle of a fire-fight between Charlie Sheen and some random Iraqi guy where they keep shooting at each other from 3 feet away and can't hit each other for like a minute, the bunny starts going around saying, "It keeps going and going and going and going..." and then they look at each other and both shoot it BOOM! And then Charlie Sheen shoots the guy. Okay, I'm done.
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Old 08-18-2003, 05:22 PM   #46
The Offspring of Viconia and Edwin
The Magister
 

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What have I started?
Gorion is spinning in his grave listening to you all.
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Old 08-18-2003, 05:23 PM   #47
Pyrenk
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Gorion break-dances?! [img]graemlins/1dizzy.gif[/img]
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Old 08-18-2003, 06:21 PM   #48
Tancred
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Join Date: April 1, 2001
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One mod idea that occurred to me was provisionally titled The Downgrade Mod.

Someone once said, truthfully, that BG2 is item-based. It's not about spells or npcs or tactics, it's about items. You live or die by them. So, change that. Remove the powerful magical weapons. Imagine levelling the playing field; some weapons cause different types of elemental damage, some do extra normal damage, some add bonuses to your thac0, some have unique abilities here and there... some armours have extremely unique effects, others are more mundane... simply get rid of the 'normal' weapons +2, +3. But no weapon has overall pre-eminence. Make it more like BG1, where it wasn't really possibe to have every item slot filled. Then you'd have to change a few things here and there - get rid or tone down some spells, rewrite a heck of a lot of monster files.

I'm taking a different approach to, for example, the Tactics mod. The Tactics mod makes the enemies harder. I say, make the characters less potentially powerful. Makes it interesting.
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Old 08-19-2003, 02:46 PM   #49
Maj
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Join Date: December 30, 2002
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Well, first I'd like to say you all have some great and... interesting ideas. My idea for a mod is that you the PC become Minsc's witch. This could be for mages (sorcerers too), bards, and mulitclases (like mage/theif) characters. (And maybe add a romance in for fun?) This would also make Minsc more fun to play with since he doesn't seem to have any character quests.

-Maj
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Old 08-20-2003, 05:30 AM   #50
SixOfSpades
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Quote:
Originally posted by Tancred:
One mod idea that occurred to me was provisionally titled The Downgrade Mod.
Guess what I'm doing right now?

It's not all Downgrading, though. Some items go up, some items go down, some just get changed around a bit. Celestial Fury only has a chance to Stun the victim 20% of the time, now, Ardulia's Fall is +3 enchanted with a much better Slow effect, and the Staff of the Magi casts Invisibility 10 times per day, instead of granting it each time you equip the weapon.

So, hopefully, somebody carrying the Flail of Ages and someone else wielding Halcyonn will be able to pass each other in the street without either of them feeling guilty, of busting out laughing at the other guy.
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