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Old 08-15-2003, 03:44 PM   #21
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
Quote:
Originally posted by The Offspring of Viconia and Edwin:
I shall take my attention away from the Offspring of Viconia and Edwin, and give ye a really, really interesting idea .....

Wigs.
You can wear rings, guantlets, robes, cloaks and helmets, but you've never been able to wear wigs. Imagine walking into the Adventurer's Mart and being able to purchase a Wig of Intelligence +3.
Even if someone did make a mod with that implemented into it ( ), there's a problem with that. Ever notice that all the characters in the game have hair, even Minsc is bald but he still has hair in the character generator.

I think earrings would be a more reasonable idea.
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Old 08-15-2003, 04:54 PM   #22
Dadams1
Drow Warrior
 

Join Date: May 29, 2003
Location: USA
Age: 37
Posts: 280
Urr, how about a mod that fixes the characters' bodies so that they actually look something like they do in their character portraits? Like Gangrell said, Minsc is bald in the portrait but his character has hair. As for a mod that adds gameplay... I agree that Brynnlaw should contain more things such as side quests that aren't ultimately important to the plot of the main story, and I also think that you should be able to pay a sailor in Athkatla to take you there if you want to go. Oh, and I think that maybe a mod could be made that would make strongholds for kits, like a pirate stronghold in Brynnlaw for Swashbucklers or a stronghold in the graveyard for a necromancer or even a stronghold for a bard in the circus or something like that. But those are just a few ideas...
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Old 08-15-2003, 05:30 PM   #23
Borg
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Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
I'd like to see a mod where you fight the Renols (sp?) or, d'Arnise Keep Spoiler:
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Whatever family it is that threatens you because their boy was engaged to Nalia and you won't give them squat as the new keep's owner. Like, a big open field battle outside the keep, IWD2 style!
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Old 08-15-2003, 05:39 PM   #24
teardropmina
Drizzt Do'Urden
 

Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
Quote:
Originally posted by Borg:
d'Arnise Keep Spoiler:
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Whatever family it is that threatens you because their boy was engaged to Nalia and you won't give them squat as the new keep's owner. Like, a big open field battle outside the keep, IWD2 style!
{OFF TOPIC spolier}

well...I never let that one break into a IWD2 style field battle, as all my attacks concentrate on Roenall, and he falls quicklly; as he falls, the battle ends (sometimes he falls so fast that none of his goons got hurt at all)
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Old 08-15-2003, 07:23 PM   #25
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
Quote:
Originally posted by Pyrenk:
As you wish.

1. Ten rings would make your character too powerful with the right equipment, especially a solo character (Thief/Mage...eheheh). Ring of Gaxx+Ring of Acuity+Ring of Wizardry+Ring of Protection+3 (there is a 3, right?) is already enough to make that specific character a lot stronger than normal.

2. Platinum, silver, and copper pieces. The idea is decent, but there is no need for it. You don't have to count out the money you hand a shop-keeper, do you? The game automatically does it for you. If this were implemented, the game would most likely put them into one pile. Sure, finding three differently valued coins would liven things up in the beginning, but when you have 50k+ gold, it doesn't really matter.

3. Good idea, although I do not see how sailing would be implemented into the game, let alone why. Brynnlaw was interesting, though.

4. Slaughtering drow and getting more quests is always nice, but the stronghold idea isn't that good. That would make the game seem to be set in the Underdark (moreso than Athkatla, anyway), when it is supposed to be set above it.

Btw, the EoU mod enables wearing more than one ring? o.O
1. As I said 10 rings are too powerful there should the most of four.

2.Yeah I agree I didn't put much thought into that.

3.Spoilers

Do you know the map on Sameon's ship when the Githyanki attacked? Maybe someone can use the map the map makes you feel that you are on sea. Why? Use your imagination.

4.Spoilers

Yeah I suppose and besides it won't be realstic if you stay there for over a year and Adalon's spell doesn't run out. Forget the idea about the stronghold I didn't put any real thought into that. But with more quests would be great though. You rarely get to fight other drow.

Does anybody know the progress of Icewind Gate?
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Old 08-15-2003, 07:24 PM   #26
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
Quote:
Originally posted by Dadams1:
Urr, how about a mod that fixes the characters' bodies so that they actually look something like they do in their character portraits? Like Gangrell said, Minsc is bald in the portrait but his character has hair. As for a mod that adds gameplay... I agree that Brynnlaw should contain more things such as side quests that aren't ultimately important to the plot of the main story, and I also think that you should be able to pay a sailor in Athkatla to take you there if you want to go. Oh, and I think that maybe a mod could be made that would make strongholds for kits, like a pirate stronghold in Brynnlaw for Swashbucklers or a stronghold in the graveyard for a necromancer or even a stronghold for a bard in the circus or something like that. But those are just a few ideas...
Splendid idea! New strongholds for class kits!
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Old 08-16-2003, 09:46 AM   #27
McHaggis
Manshoon
 

Join Date: October 20, 2002
Location: Finland
Age: 38
Posts: 166
Quote:
Originally posted by Faceman:
quote:
Originally posted by Sythe:

Brynnlaw is one of my most favorite places in the game. Wouldn't it be nice if there were more quests there if you are a swashbuckler you would feel more at home there than anywhere else. Maybe you can do more quests on the island such as performing tasks for DeSharik. Even meeting new NPC's that can join you who are also most likely swashbucklers too. Maybe you can go on sailing?
I'd definitely like a mini-mod that makes you able to go back to Brynnlaw without using the CLUA cheat. Maybe add a Sailor to the docks who'll take you there for some gold. [/QUOTE]In a matter of fact, there currently is one Brynnlaw mod under construction. It's called Blades of Brynnlaw.
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Old 08-17-2003, 04:44 PM   #28
Dadams1
Drow Warrior
 

Join Date: May 29, 2003
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Ah, I came up with an idea. I think that their should be a mod that changes the Bodhi-alliance. I just sided with her for the first time, and I found it odd that a creature of the undead would be in need of 15,000 GP. I think that someone should add a quest onto the Bodhi-alliance, a quest that has you go to someplace and recover some sort of magical item, which would undoubtedly be more useful to her that 15,000 GP. I mean, with 15,000 GP she could buy whatever she wants, BUT who would sell something to a vampire anyway??? I just think that's kinda' dumb. So there's my mod idea ... We can hammer out the details later .
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Old 08-17-2003, 04:51 PM   #29
The Offspring of Viconia and Edwin
The Magister
 

Join Date: July 20, 2003
Location: Manchester
Age: 38
Posts: 105
I have ... an idea!
No really, it's pretty good this time.
Basically, once you (big nasty spoiler) beat Irenicus for the first time in Spellhold, you should be able to take control of it's management, like recruiting psychiatrists and new wardens, and when you travel, you can send people who you think may be psychotic (Isea Roenal, for example) to Spellhold for rehabilitation. This would give a kind of management strategy feel to BGII.
I thank you for your time.
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Old 08-17-2003, 05:07 PM   #30
Dadams1
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That would be SO COOL! Hoho, just imagine going up Anomen's dad and saying, "Let him rot in Spellhold." That would be the greatest day of my life... Actually not. But pretty cool anyway .
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