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Old 06-19-2003, 11:27 PM   #11
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
The fighter party definatly proves weak against things like scorchers and there really isn't a spell scroll out there to help with that sort of thing. The insanity spells are an issue too...nothing like getting whacked by one of your own.

I'll hang with these guys a while longer. I still have my magic party saved so I can get back to them. It is a nice break not to cast spells all the time though.
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Old 06-23-2003, 12:37 AM   #12
tuckyboy
Dungeon Master
 

Join Date: September 14, 2002
Location: United States
Age: 64
Posts: 62
How do manage traps? Do you still have the rogue to handle traps? Do you just smash the traps?
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Old 06-23-2003, 01:49 AM   #13
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 60
Posts: 5,634
Yes, I took 1 Rogue. I heard that it's not possible to bash all locks.
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