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#11 |
Quintesson
![]() Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
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In basic HOW, there's only two things you need from your characters: (1) fight and (2) heal. Everything else is for aethetics...
Well, theoretically, I guess NO class is imperative. However, I would slip Theif skills in between bashing and healing as the most crucial to a non-frustrating game. -------------------- What's a party, without a song? Bards ROCK! Party On!! |
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#12 |
Dungeon Master
![]() Join Date: October 14, 2004
Location: Beregost
Age: 37
Posts: 80
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MILD SPOILERS.....
O.k., being able to find and remove traps is "nice". I might take a human thief to level 2 or 3 (putting all thief skill points in find/remove traps), and then dual to another class. With an 18 Dex, Find/Remove Traps would be at 60 or 80, and there are plenty of potions and items that can help improve it further. Maybe: Thief 3/Cleric 30. That takes care of both traps and healing. Too bad there isn't a Ranger/Thief option available. That would be a really good character. |
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#13 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 27, 2004
Location: Canada
Age: 43
Posts: 2,061
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Thieves are so easy and cheap to level up, though. Why wouldn't you let them level a bit? If you went up to lvl 7 or so (a relative pittance of XP), you could max out their stealth as well. Just a thought.
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