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#11 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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thanks for the replies, everyone...it seems that only Assassin had encounered the same problem...I maybe just not good enough to know WHEN exactly I should give him a breather and let him speak, since he loves to heal himself (from Near Death to Uninjured). The battle is much tougher but, imo, this "leaving him breath and letting him talk" thing is just too unpleasant (well, standard or improved, the game will automatically pause when Bodhi is about to die [standard] or heal herself back [improved], when standard Abazigal needs to give the last speech).
After getting familiar with all those drakes, the purple dragon, and the more verstile Abazigal, the most difficult thing about this battle is to seize up the moment when Abazigal feels Near Death enough to give speech [img]graemlins/doh.gif[/img] I don't know how to put images in a post, and so I use link; just want to share with you guys one thing or two about this always dying but never dies dragon [img]graemlins/1disgust.gif[/img] these images were captured in chronical order, within the time span of almost half an hour. http://www.geocities.com/deadmead/ab.htm well, after his THIRD Near Death -> Uninjured, I called it a day.
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#12 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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For me, if I'm having trouble with enemies staying at Near Death (after numberous tries), I relieve all of my characters of any Stunning equipment, and don't use Time Stop or any stunning spells. Usually works. For me, I figured out the Abazigal problem by, instead of casting Time Stop, just to bash him into a pulp.
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#13 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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I only use time stop once in several tries -- with or without time stop, I couldn't "bash him into a pulp" even if I took more than 500 HP from his Near Death state. My problem with this tougher version is that the game should be automatically pause when Abazigal is ready to give his final speech...that's how the original Abazigal fight works...why it's different in the imporved fight if in the end he still need to deliver the speech?
In all the SoA/ToB games I've played thus far, sometimes, Near Death enemies that never die do occur, but after I quit and load the game again, I can kill them as as usual...often times it's just a glitch. This improved dragon is different. I don't think it's too much to ask for an auto game pause in that crucial moment after we survived a bunch of drakes and two dragons [img]graemlins/cool.gif[/img]
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#14 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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Did you try removing the Celestial Fury?
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In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?! |
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#15 | |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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Quote:
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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