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Old 11-21-2003, 11:22 PM   #11
Boutte
The Magister
 

Join Date: April 12, 2003
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Quote:
Originally posted by Sir Kenyth:
Ummmm.......

Buffing before a known fight isn't good playing unless you're on a reload and just want to get it over with. It takes the fun out of things. Think about if you were the character. What would you do in the daily routine? Certain spells like stoneskin should be kept on at all times when wandering. They last a long time. Cleric, druid, and ranger summons last a while. Simply have one follow you around to scout ahead. I used to keep a fire elemental on hand all the time for this reason. Bless, defensive harmony, etc. should all be cast in the fight to simulate real combat.
spoilers
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You must be a much better player than I am. When I walk into a high level battle for the first time I usually get slaughtered. I felt good when it only took me three times to kill Firkkrag. Also I don't like to ressurrect npcs. That feels to unreal to me, so if somebody goes down I feel I've lost. I'll usually play it out to learn how to beat the opponent when I reload and start again. If I get through a tough one and lose one of my people I'll raise them but I don't feel like I beat it.

Maybe I'll try just balls out like you say. I do have two RoR. (guess I'll be looking at the hand soon.)
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Old 11-22-2003, 12:49 PM   #12
Xen
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Well i don`t know for you but like I play(Insane,Tactics,Battels and Ascension) you just have to buff. If you don`t you are pretty much doomed. When someone hits you per about 20-30 dmg on averege and about 50 on critical you don`t live very long. So you maybe don`t like buffing but i rather spend that 5-10 mins to buff and then surivive instead reloading 20+ times. [img]tongue.gif[/img]

[ 11-22-2003, 12:51 PM: Message edited by: Xen ]
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Old 11-22-2003, 01:02 PM   #13
Lord
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Quote:
Originally posted by Xen:
Well i don`t know for you but like I play(Insane,Tactics,Battels and Ascension) you just have to buff. If you don`t you are pretty much doomed. When someone hits you per about 20-30 dmg on averege and about 50 on critical you don`t live very long. So you maybe don`t like buffing but i rather spend that 5-10 mins to buff and then surivive instead reloading 20+ times. [img]tongue.gif[/img]
The only trouble about buffing for 5-10 minutes is that some of the earlier buffs that you casted could be gone by the time you're done buffing. So you should always keep contingincies and spell triggers also for buffing. Put the ones that don't last that long and take the longest to cast in the spell trigger or contingincy while the once that last a while (stoneskin) should be cast beforehand.
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Old 11-22-2003, 04:06 PM   #14
Boutte
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I guess the main popint I was tying make got lost. Would it be possoble for some who knows how to create mods be able to create a way to queue up the most common spells (stone skins, Spirit or ghost armor,pfe, etc.)it really would speed up the game and take some the repetitiveness out of preping for battle.
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Old 11-22-2003, 07:10 PM   #15
weimer
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Join Date: November 6, 2002
Location: Berkeley, CA
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Quote:
Originally posted by Boutte:
Maybe some body could figure out a mod that lets you queu your most commonly used buffs or something.
The Solaufein mod (mysteriously, not the Tactics mod) contains two scripts: the "party auto-buff script" and the "solo auto-buff script" that do basically what you're looking for here. You assign such a script to Mage A, select Mage A, press a single key or two, and all buffs are cast in an instant.

Here's the American description:

@302 = ~PARTY AUTO-BUFF: ~
@303 = ~This script will allow any spellcaster to buff the entire party rapidly when no enemies are present. Press "S" for Slow, Long-Lasting buffs (typically spells that last for a long time and should be cast whenever you wake up), "F" for Fast, Combat buffs (typically spells that last just a few rounds, use before the big fights), "D" for Free-Action (which lasts a short time and messes up haste) and "N" for Melf's Meteors. Buffs will be cast on the PC first and then all other party members. Memorize six copies of any spell you want to affect everyone. This script also automatically drinks healing potions, detects traps, and attacks enemies (spellcasters, then mundanes).~
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Old 11-22-2003, 11:28 PM   #16
Boutte
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Thanks Weimer I'll check that out.
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Old 11-23-2003, 06:48 AM   #17
Zuvio
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I'd say... the auto-buff scripts were the only things that kept me replaying BGII in the first place. God, having a party with a druid a cleric and two spellcasters is a damn nightmare.
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Old 11-23-2003, 04:15 PM   #18
Xen
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That is cool Wes! I think i will install it! [img]graemlins/thumbsup.gif[/img] for you!
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Old 11-23-2003, 09:46 PM   #19
Fs.SaCuL
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Quote:
Originally posted by JrKASperov:
A new challenge: prepare when within the fights, should make things more challenging
I usually do that
there are a few buffs I use before the fights...
things like remove fear, chaotic commands (well i usually don't have any priest in my group, but when I do...) and sometimes stoneskin... its good to have this last one always active
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