Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal

Reply
 
Thread Tools Search this Thread
Old 04-17-2003, 07:34 AM   #11
Merlin from Amber
Manshoon
 

Join Date: March 18, 2003
Location: who cares
Age: 47
Posts: 158
I think that all of this depends on you. And talking about a bunch of liches let me ask you: bunch of people are playing with the liches and you're with your anti-mage party. What will decide the battle ? And also speaking of that the matter with the mages is only to remove their protections - until you're removing their protections they what - will stay and watch - it never have happened. As I can remember most of the many load games were because of the mages and I don't think they are easy. I have not mods installed. I would like to hear foreaxmple how the "rune ones" are beaten without a piece of magic and mods in the pure SoA on the core AD&D rules right after the spellhold.

Watch your battle log. Run (when masive destruction spells are cast - there are spells that cause non-magic damage and spells that affect you only if you are evil aligned foreaxmple) - attack - run(when the spellcaster is trying to come to you - he'll try something nasty inprisonment forexample or drain or harm ) - attack(they all have little hp). There is no mage in SoA that is protected against +5 weapons. Absolute immunity is short. You need at least 'true sight' or they'll become many or you'll hit nothing but air. This of course is the short answer. Hope to help. Happy playing. [img]smile.gif[/img]

[ 04-17-2003, 07:46 AM: Message edited by: Merlin from Amber ]
Merlin from Amber is offline   Reply With Quote
Old 04-18-2003, 04:59 AM   #12
Solus
Elite Waterdeep Guard
 

Join Date: March 24, 2003
Location: Israel
Age: 35
Posts: 9
well, I just thought of something: Why not taking an Archer and just shoot at mages first...that ought to duzzle their spell attempts, aint it?
Solus is offline   Reply With Quote
Old 04-18-2003, 08:25 AM   #13
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
Quote:
Originally posted by Solus:
well, I just thought of something: Why not taking an Archer and just shoot at mages first...that ought to duzzle their spell attempts, aint it?
Not if the mages are stoneskinned or have any other sort of protection. The casting speed of Stoneskin is so fast that I doubt that any arrow can hit the mage before he manages to protect himself. Also, it takes more than just one arrow to kill a character, even if it is a low-HP mage. So, even though you are an Archer, you can't kill a mage before he casts any spells.

Unless we're talking about a Kobold Shaman or something like that. [img]tongue.gif[/img]
Sir Exxon is offline   Reply With Quote
Old 04-18-2003, 10:06 AM   #14
Wumpspawner
Manshoon
 

Join Date: September 25, 2002
Location: St. George, Utah
Age: 49
Posts: 166
I tend to keep a regular, non-magic weapon in one of each tank's weapon slots, in addition to to usual magical arsenal. So, when a mage thinks he's smart, and casts protection from magical weapons, we switch, and tear through him like he's wet toilet paper.

Please note that trying this tactic against a lich WILL get your ass handed to you in a trash bag.

I've no solution to the lich problem. I'll admit it, the thought of going without a mage boggles me. I tend to have two when I can. They're my artillery pieces, or, as I like to call them, 'meat tenderizers.' So, if you're going without arcane backup, you've more cajones then li'l old me.
__________________
\"I\'m a simple man. All I want is enough sleep for two men, enough whiskey for three, and enough women for four.\" - Walter Slovotsky
Wumpspawner is offline   Reply With Quote
Old 04-20-2003, 06:37 PM   #15
Olorin
Avatar
 
Breakout Champion Hexxagon Champion
Join Date: May 27, 2002
Location: Boulder, CO
Age: 48
Posts: 544
Without the tactics mod; archers and assasins can really make mage battles easy. Most of the mages in SoA put up stoneskin as a contingency to being hit. That means the first hit counts. An archer with arrows of biting or an assasin firing arrows using the poison weapon ability will give you several rounds of spell disruption against most mages. And if they manage to throw up a really annoying protection spell, arrows of dispelling are really handy.

If you have the smarter mages from the tactics mod, just lead with the arrows of dispelling and follow with the poison damage. Or just beef up you attacks per round to run through the stoneskins faster.
__________________
"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not"

--The Two Towers
Olorin is offline   Reply With Quote
Old 04-20-2003, 09:44 PM   #16
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
For the Tactic's Mod, Archers with Arrows of Dispelling or Arrows of Fire. You can get the Arrows of Fire from the Keep. Arrows of Acid work, in my experience, better, as the wizards don't cast Protection from Acid, but they do cast Protection from Fire.

Dispel Magic from an Anti-Paladin or Inquisitor will chew through the protections easily, but the main problem is that they will cast Spell Immunity: Abjuration. Actually, now that I think of it, an Anti-Paladin or a higher level Monk will make any Wizard battle laughable.
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
All mage party? shadowhound Baldurs Gate II: Shadows of Amn & Throne of Bhaal 15 03-22-2006 12:52 AM
Party without Mage Elendil_thetall Icewind Dale | Heart of Winter | Icewind Dale II Forum 10 03-07-2005 02:46 PM
Bug? Or is it just a hard life being a mage class... Tarlanon Dungeon Craft - RPG Game Maker 1 02-21-2003 11:27 PM
Cool Beans!! My Wild Mage is Hard-Core! Beetlejuice Baldurs Gate II: Shadows of Amn & Throne of Bhaal 16 01-25-2002 06:24 PM
All Mage Party Avatar Baldurs Gate II Archives 6 05-10-2001 01:48 PM


All times are GMT -4. The time now is 05:57 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved