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#11 |
Manshoon
![]() Join Date: March 18, 2003
Location: who cares
Age: 47
Posts: 158
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I think that all of this depends on you. And talking about a bunch of liches let me ask you: bunch of people are playing with the liches and you're with your anti-mage party. What will decide the battle ? And also speaking of that the matter with the mages is only to remove their protections - until you're removing their protections they what - will stay and watch - it never have happened. As I can remember most of the many load games were because of the mages and I don't think they are easy. I have not mods installed. I would like to hear foreaxmple how the "rune ones" are beaten without a piece of magic and mods in the pure SoA on the core AD&D rules right after the spellhold.
Watch your battle log. Run (when masive destruction spells are cast - there are spells that cause non-magic damage and spells that affect you only if you are evil aligned foreaxmple) - attack - run(when the spellcaster is trying to come to you - he'll try something nasty inprisonment forexample or drain or harm ) - attack(they all have little hp). There is no mage in SoA that is protected against +5 weapons. Absolute immunity is short. You need at least 'true sight' or they'll become many or you'll hit nothing but air. This of course is the short answer. Hope to help. Happy playing. [img]smile.gif[/img] [ 04-17-2003, 07:46 AM: Message edited by: Merlin from Amber ] |
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#12 |
Elite Waterdeep Guard
![]() Join Date: March 24, 2003
Location: Israel
Age: 35
Posts: 9
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well, I just thought of something: Why not taking an Archer and just shoot at mages first...that ought to duzzle their spell attempts, aint it?
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#13 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Quote:
![]() Unless we're talking about a Kobold Shaman or something like that. [img]tongue.gif[/img] |
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#14 |
Manshoon
![]() Join Date: September 25, 2002
Location: St. George, Utah
Age: 49
Posts: 166
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I tend to keep a regular, non-magic weapon in one of each tank's weapon slots, in addition to to usual magical arsenal. So, when a mage thinks he's smart, and casts protection from magical weapons, we switch, and tear through him like he's wet toilet paper.
Please note that trying this tactic against a lich WILL get your ass handed to you in a trash bag. I've no solution to the lich problem. I'll admit it, the thought of going without a mage boggles me. I tend to have two when I can. They're my artillery pieces, or, as I like to call them, 'meat tenderizers.' ![]()
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#15 |
Avatar
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Without the tactics mod; archers and assasins can really make mage battles easy. Most of the mages in SoA put up stoneskin as a contingency to being hit. That means the first hit counts. An archer with arrows of biting or an assasin firing arrows using the poison weapon ability will give you several rounds of spell disruption against most mages. And if they manage to throw up a really annoying protection spell, arrows of dispelling are really handy.
If you have the smarter mages from the tactics mod, just lead with the arrows of dispelling and follow with the poison damage. Or just beef up you attacks per round to run through the stoneskins faster.
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#16 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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For the Tactic's Mod, Archers with Arrows of Dispelling or Arrows of Fire. You can get the Arrows of Fire from the Keep. Arrows of Acid work, in my experience, better, as the wizards don't cast Protection from Acid, but they do cast Protection from Fire.
Dispel Magic from an Anti-Paladin or Inquisitor will chew through the protections easily, but the main problem is that they will cast Spell Immunity: Abjuration. Actually, now that I think of it, an Anti-Paladin or a higher level Monk will make any Wizard battle laughable.
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