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#11 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
Your mage may be able to learn more spells, but who cares how many you have in your spellbook? What you have memorised is whats determines your offensive capability, and the sorcerors spellcasting system means he dosent have to choose ahead of time what to take into battle. Of course, a sorceror who make poor spell choices is far inferior to a mage, since a sorceror cant correct later. This is why mages are easier to play. But easier to play does not mean they are more powerful.
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#12 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#13 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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When arguing (or at least disagreeing) with Dundee about Sorcerers, there are precisely three options.
1) Dundee is right, and you are wrong. 2) Dundee is wrong, and you are right. 3) You and Dundee are both wrong. The option that IS the case, has always BEEN the case, and will always BE the case is #1 -- especially if you don't know jack sh*t about Sorcerers. In a similar vein, don't argue with me about Thieves. ![]()
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#14 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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People need to learn....dont argue with dundee. One, he is the source on sorcerers...and two, he is a mod [img]smile.gif[/img]
Anyway...a mage has nothing on the sorcerer. Sure, he can memorize almost all the spells in each level..but think about it-how many are you actually going to use? There are only about 5 worth-while spells per level, and a sorc automatically gets the ability to cast a large number. And I prefer versatility to numbers, dont you?
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#15 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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In my opinion, the Mage has but a single advantage over the Sorcerer - the option to be "dualed to" and the ability to be a part of a multiclass.
Everyone needs HP (and no, this is not hidden advertizing [img]tongue.gif[/img] ). Period. It's simple - the more, the merrier. Now, considering the fact that a dualed Fighter/Mage can have about 3 times the HP of a Sorcerer with similar XP, i think it can certainly be considered as an advantage. Not to mention the ever-popular Kensai/Mage and Berserker/Mage combos, whose abilities are well known. ![]() ToB HLA Spoilers * * * * * Second, the multiclassed Fighter/Mage, Cleric/Mage or Thief/Mage will all have one big advantage over the Sorcerer - having two pools of abilities to pick from. Time Stop + GWW, Time Stop + Harm, Spike Traps and the like are all effects the the Sorcerer will find hard to simulate. Now, don't get me wrong - i am a Sorcerer fan. I just think that this matter is not one sided as it seems. [img]smile.gif[/img] [ 01-14-2003, 05:06 PM: Message edited by: Alson ] |
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#16 |
Drizzt Do'Urden
![]() Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
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Well, two little things a Mage has going for them, both minor, but, important for some reasons to some folks. Warning, minor spoilers!
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ A Mage can be imported from BG. After using all of the books, a mage could potentially have better stats, and, because of this, slightly more options for a few select situations that a Sorcerer would not have. By ToB, a mage could have 20 con if rollled properly, possibly even higher, allowing for their own regeneration, not all that useful really, but, fun for role playing purposes. Also there is a good chance at having better wisdom for Wish spells. Two, a Mage can legally get the Golden Pantaloons for the Big Metal Unit. With out cheating. Now, I don't have ToB, but, from what I have read, the Scorcher is a darn good weapon. |
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#17 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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Yes, I know, I know. Thief/Mage is one of my favorite multi's. However, Kensai/Mage is too strong. Kensai alone is incredible, but kensai with timestop, shapechange, alacricity (sp), and all the others?
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#18 |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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The other (granted, minor) advantage a Mage has over a Sorcerer is the ability to scribe scrolls for LVLx1000 XP. It's not a big advantage, particularly when soloing (since XP comes so fast), but in a party game, it can be a big help. Three Mages scribing every single spell possible (with help from Potions of Genius for poor little Aerie or Jan, of course) can be worth an extra 2.25 million XP to the party. Nothing to sneeze at, certainly, & can be improved upon by having "disposable" characters scribe extra scrolls or having one of your Mages erase a spell then scribe it again.
- Imrahil |
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#19 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
I only invoke my Moderator status( indicated by a Ironworks Hammer in my posts) when I deal with forum matters. I consider it in bad taste to abuse authority. |
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#20 | |||
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
![]() That said and done though... you know very much as I do that a high-level Wizard can have diddly-squat for hitpoints and still last longer and far better than a high-level Warrior or Rouge. Hitpoints is nice to have, but a Sorcerer can survive just as well with low hitpoints. You did mention the Cleric/Mage though, and this is actually one of the classes that I feel can outshine a pureclassed Wizard. The cheese potential of this combination is very promising, but I never got around to really experimenting with it. In a debate of pureclass versus pureclass though, the Sorcerer still rewards more than the Mage. Quote:
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