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#11 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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Thanks for the input. [img]smile.gif[/img]
Now, remember, this is not a paladin's sword. My story for it implies that the Order reforged it for it to just be used by myself, and traded the dispel magic abilities for the ones I have listed. My character is neutral good, so, a la the Equalizer, the sword could increase in damage to alignments going past that. I think I will scrap the vorpal hit, and I think the extra damage vs. undead creatures is unnecessary because of the sunray.
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#12 |
Guest
Posts: n/a
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Its a good sword, and with those modifications, it'll seem like the actuall makers put it in the game.
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#13 |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
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as jabidas said it's way too powerful for a starting party, so it depends on when you get it. Also consider that Carsomyr is like, the most powerful weapon in the game and what you have to do to get it...and this sword is better. also consider that Celestial Fury has that stun effect and is only IIRC +3 ? The stun effect is about the best one in the game in my opinion. and unlimited sunrays are way too much, so is the instant death chance. reading your description (nice, by the way), rhapsody's idea of making it like the equaliser sounds excellent.
with that in mind I would make it range from +2 Vs Lawful-Good (you shouldn't be fighting them anyway) to +6 or 7 Vs Chaotic Evil (maybe use the vorpal bit against the most evil alignments only), keep the 20% stun, and give it an equipped ability of immune to fear or something (maybe level drain or charm, something along these lines) I like your idea of the radiant heart choosing a Champion of Good and sending you out on a crusade thing with a mighty sword-of-evil-bashing [img]smile.gif[/img] as an aside (and speaking of the equaliser) who do you think of when you think of True Neutral ? Druids ! but they can't use it.... ?
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#14 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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Druids seem to be the logical choice, I suppose...But my character is a neutral good berserker.
Thanks for the input, btw. [img]smile.gif[/img]
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Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\" |
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#15 |
Zhentarim Guard
![]() Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
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Oh, now I see what you meant. Yeah, silly game makers. I don't really think it's possible to be a true neutral.
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Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\" |
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#16 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Hmm..
Why not drop the insta-gib effect, and make it a +4 THACO weapon with 1D8+4 damage and a further +4 damage to evil characters. Then you could add another +8 damage to undead and a sunray 2x/day. And you are left with... Oh. Daystar +4 with a stun effect. Oh well... (BTW, it's way too powerful.)
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