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Andontur
This mighty sword, originally a Holy Avenger, was reforged by the Most Noble Order of the Radiant Heart so that it could be wielded by Trau. The Order knew of the evil dangers about to face Trau and his companions, and felt it their duty to aid them in destroying this evil, giving him a weapon that will surely make the wicked tremble across the Realms. STATISTICS: Combat abilities: 20% chance of target being stunned on each hit. 5% chance that target will be slain instantly. Equipped abilities: Sunray at will THAC0: +6 Bonus Damage: 1D12+6 Damage type: slashing Weight: 5 Speed Factor: 4 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Usable By: Trau |
Where does one apply for posession for this sword?
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Seems a wee bit too powerful for BGII. It might be a little more balanced in ToB though.
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If you make it so that only level 18 or over paladins can have it is more acceptable. At lower levels far too powerful but when you get to Throne of Bhall it is almost standard
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errr....where do you get this sword?
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Quote:
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Make it +20 to hit/damage, with a 30% chance of instant death with no save.
If you think my version is too powerful, re-read your description [img]smile.gif[/img] |
[img]tongue.gif[/img]
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Anyone have suggestions for how I should tone it down for SoA?
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well...i'll start by analyizing the weapon to describe how its not balanced well for SoA...because there are probably several ways to tone it down. It's a +6 2handed sword, very nice, and it's also acceptable, there are some +5 swords scattered around, and they have nice bonuses on top of that. But if that isn't enough, there is a 20% chance of stun. that means once every 5 hits a creature is stunned...combine this with haste and the creature which you are attacking will die anyway, so no need for the 5% chance of immediate death. This has a small chance to destroy any creature, especially the ones immune to the stun effects (some beholder kin). For the creatures immune to BOTH, namely undead creatures, there is the "sunray at will" portion.
To balance the blade...you could drop the sunray from at will to around 4 charges/day, and nerf the %stun a little bit. You could also drop the %death entirely...or you can tone down the sunray, drop the %stun entirely, and up the %death to around 10...there are many ways to do this. if this were me making the blade...just out of opinion, i would change the percentages to be dependant on the opponent's alignment (the neutralizer has this sort of affect...extra thac0 and damage based on how far the target's ali is from true neutral...you could change this so that the % stun and % kill depend on the target's alignment with respect to lawful good.) I'd drop down the sunray charges to 3, and make the sword itself a +5, but against undead or demonic targets, an extra +3 thac0 and +3 damage. |
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