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#1 |
Guest
Posts: n/a
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Possible Spoiler
Continually while playing, I receive a hint that states that you need to be a Druid of Level 14 or greater to take over a Druid Grove. Well, Jaheira's level 15 now and I don't get the option to take over the grove. What gives? Can you do it or not? Does it happen later? |
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#2 |
Manshoon
![]() Join Date: August 15, 2001
Location: sundsvall,sweden
Age: 36
Posts: 171
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your main char must be a druid lv14 and up
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Some little angel tries to tell me that it\'s over,<br />It\'s just a bad reflection from above.<br />The load upon my shoulder makes me stronger, even bolder,<br />Oh no no, I haven\'t had enough.<br />-Heaven can wait, another fine reason to live. |
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#3 |
Elminster
![]() Join Date: October 17, 2001
Location: London, England
Age: 41
Posts: 480
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Spoiler
* * * * * * * * * * * Your druid will get the title of 'great druid', this title dosent give you any special powers, but you do get some cool quests sond items
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\"Sarcasm is a sign of genius.\"<br /><br />[url]\"http://www.hellspawnonline.tk\" target=\"_blank\">Hellspawn-Online.tk</a> |
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#4 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Yep, your main character is the only one who can have Strongholds. Your NPCs cant.
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#5 |
Guest
Posts: n/a
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Bummer, and I was soooo looking forward to it!
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#6 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Nah, IMO, you didnt miss much.
I think the Druid Grove is the worst Stronghold in the game. ![]() |
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#7 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 39
Posts: 1,644
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I agree !!!
![]() I'm playing a lvl 26 Great Avenger Druid right now .... and I've only visited my grove 3 times or so, through the entire game. No real fun associated-quests, no real good items you gain and its a very remote location without a stash-oppertunity ( now that's impossible to spell!!!!) But in AD&D rules, the only way to advance to lvl 15 as a druid, is by becoming a Grand Druid ... so in that way it does have use ... Not that BGII pays attention to the rule, but hey, atleast it sort of serves a purpose if you look at it like that [img]smile.gif[/img]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#8 |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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ROFL, the only thing that's fun with the Druid-stronghold, is that you get a 'Great' or 'Grand' before your name!
LOL! ![]() |
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#9 |
Guest
Posts: n/a
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So what other locations can be considered "Strongholds" in this game?
Nalia's place? Druid Grove? Anywhere else? |
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#10 |
Guest
Posts: n/a
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Thief Stronghold-Maevars guild in the docks
Fighter&Monk- Nalia's Keep Ranger-Umar Village Wizard&Sorceror-Planar Sphere Druid-Druid Grove Cleric/Evil-Member of the Talos guild CLeric/Neutral-Helm temple Cleric/good-Lathander Temple I do believe thats it. So are there any actuall abilites to the Great Druid, like quests or items? |
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