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#61 | |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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#62 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Inquisitors are really annoying, the other factions always send some, and they just sit there in your province accusing your generals of heresy and trying to burn them.
I never make more than one spy and one assasin. It make it easier to keep track of them. The higher I got is 6 rank for an assasin and 5 for a spy.
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#63 |
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![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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I just find that the farmlands need too long to pay themselves off, the increase in profits is simply too small.
I always build spies and assassins in huge numbers, that way I always have a pretty clear picture about who's messing with me. (I even had the pope try to assassinate one of my bishops ![]() I never build emmissaries untill I need them though, they always get killed before long, so I finally figured, what's the point, they're just a money sink.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#64 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,766
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Emmissaries are way better spies, they don't get killed just for standing in another faction's territory.
They can also be very usefull. In my most recent game, I sent an emmisary to bribe the army guarding the papal state. The pope was caught by surprise and the next turn I controled rome had killed the pope.
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#65 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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ABout those inquisitors...how do I get them to accuse an enemy general of heresy? All they ever do for me is preach. Do I just drop them on an enemy general?
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#66 |
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Location: Denmark
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That would be the correct approach Mem.
I'm surprised though that you've never noticed them starting an inquisition.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#67 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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I once conquered constantinople using nothing but 7 spies, 8 inquisitors, 10 bishops and 2 emissaries. In two years I had the castle, and no enemy troops in the land,meaning by year three it was mine.
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#68 |
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Location: Denmark
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Posts: 513
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How does that work BoB?
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#69 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
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Christian rebellions, as soon as I moved any one military unit(a group of cavalry in this case) the rebels in the land(some 2k of them) sided with me and I got the land with the empty castle(I got mistaken in my previous post).
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#70 |
Dracolisk
![]() Join Date: March 21, 2001
Location: Europe
Age: 40
Posts: 6,136
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You managed to spark a Christian Rebellion in Constantinople? That's pretty impressive [img]graemlins/thumbsup.gif[/img]
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