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#1 |
Elite Waterdeep Guard
![]() Join Date: April 6, 2002
Location: UK
Posts: 8
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one thing that i have noticed since playing SoA is that when any of my characters go up a level the hit points that they are generated are always fixed. Fighter classes will always get 3 hit points, any other classes will only get 1 hit point. I'm assuming any constitution bonuses are added afterwards. I always thought, as it was in BG1, that hit points were determined randomly depending on your class. Has this changed?
As you can imagine, my party isn't the most robust party going. Although I have now finished SoA, im a little worried my party wont last long in ToB when its released (im a mac user!!!) Does anybody know anything about this? |
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#2 |
Elminster
![]() Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 40
Posts: 460
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single-class characters get 1 hit die for each level they increase, up to level 9. For instance, wizards roll one d4 when they increase a level, fighters get one d10, adding the constitution bonus after. However, after level 9, they just start getting set amounts of hit points added on (wizards get 1, fighters get 3, thieves get 2, etc.).
Dual-class characters gain hit points only when their first class reactivates. Multi-class: IIRC, they get one HD for each level they increase, but only for whichever class gets higher hit dice. So, a fighter/mage gets miniscule hit points on mage level-ups (1), but gets hit dice increases on fighter level-ups. Not sure, though. Also, setting the difficulty to Normal or lower will make all hit dice rolls at the maximum. You can reset it after levelling up. So, you don't have as many hit points at the end of the game as many other bad guys. At the end of SoA, my Paladin had about 140, and at the end of ToB, my Sorcerer had about 95. I'm sure you will survive, though. the start of ToB is not that difficult, and taking on the Watcher's Keep early will help you boost your levels without too much trouble (until you reach the lower levels).
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#3 |
Elite Waterdeep Guard
![]() Join Date: April 6, 2002
Location: UK
Posts: 8
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ahhh that makes it clear
thanks for that |
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#4 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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One thing I've noticed is that in BG2 (well, in my copy of BG2, anyway), Multi-classed characters seem to have WAY more HP than they deserve--even more than is legal. Gothmog said his Paladin (who I'll assume had at least 18 CON) had 140 HP at the end of BG2, let's say Level 18. Right now, I have a Level 9/11 Fighter/Mage with 18 CON. He has 148 HP. (153 with the Helm of Balduran.) What the???
His highest legal HP should be.... Fighter half: (9 x 10+4) / 2 = (135 / 2) Mage half: ([9 x 4+2] + 2) / 2 = (58 / 2) Added together, my character shouldn't have more than 96.5 HP. What gives?
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#5 |
Elminster
![]() Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 40
Posts: 460
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my 17th level paladin only had 17 constitution. using moderate stats is much more of a challenge than 18s across the board. He had i think 141 HP.
Some guy a while ago said he took the first stats he rolled without any point-shifting whatsoever, like in PnP. I'm not sure if he survived, but he said it was fun getting no ability bonuses whatsoever.
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#6 | |
Elite Waterdeep Guard
![]() Join Date: March 28, 2002
Location: Nicodemus, KS
Posts: 47
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Quote:
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#7 | |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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Quote:
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