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#11 |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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people have talked a lot about backstabs so i'll mention archery - you can wear down groups using stealth - fire - retreat tactics quite effectively
it's also worth getting some early game summons before you can use wands (there's a sword, a spider, a 'genie' flask, and a elemental summoning staff that can all be useful and in chapter 3) for power, consider a halfing or dwarf for the saving throw bonuses at the expense of strength or dexterity |
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#12 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Overall, I'd go for a Halfling Fighter/Thief with 18 CON right from the get-go. Add the Manual of Bodily Health from BG1 or use the MoLtM and *bam*, you've got the same Saving Throws as Korgan. Plus, as has already been mentioned, being Multiclassed means you get to pick & choose from both HLA pools. Slap on Boots of Speed and you can go from the perfect Tank to the perfect Backstabber as easily as changing your armor.
A utilitarian build: Generic Archer->Thief. The Archer's armor limitation is rendered practically irrelevant by your Thief half, and his ability to put (at least) ** in any weapon means your melee combat abilities are rougly equivalent to a Multiclassed Warrior (depending on when you Dualed, of course, and wearing light armor). Also to be mentioned: the Swashbuckler->Fighter. Swashbuckler AC bonuses + Full Plate, and Swashbuckler THAC0 bonuses on a Fighter's base THAC0? Ouchie. Cheesy, certainly, but hey, you're soloing. No Backstab, though, which tends to suck, although certain mod items can increase even a Swashie's Backstab all the way up to x5, if you want to go that route. I prefer to Dual my Warriors at Level 15, not 13. I think the extra weapon proficiency and +2 Saves bonus is worth the wait.
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#13 | |
Symbol of Cyric
![]() Join Date: August 21, 2004
Location: USA
Age: 49
Posts: 1,168
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Quote:
You can come close to GWW with a few items, and any combination of Belm, Kundane, or that one the bonus merchant sells in the Copper Coronet allows a very large number of ApR. I suggest just using one of these in your offhand, if you can.
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Baruk Khazad! Khazad ai-mênu! "All that is necessary for the triumph of evil is that good men do nothing."-- Edmund Burke ![]() |
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#14 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#15 |
Drow Warrior
![]() Join Date: January 12, 2005
Location: usa
Age: 57
Posts: 291
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I don't see how the halfling with 18 CON has a saving throw that isn't as good as Korgan's. Don't all halflings and dwarves simply get +5 for spells/wands/death?
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#16 | |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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#17 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
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I seem to notice that the assassin wasn't mentioned...
*That* would be the class I would recomend, as Assassins get a x7 Backstab, instead of x5. That can make a huge difference. They can also poison their weapons, which is extremely useful. Couple the poison with the Tuigin Bow, and you're set. Out of the three choices above, the one I would *not* recomend is the Bounty Hunter. Like what was said, his "Special Traps" become irrelevent once HLAs are reached. Either way, Good Hunting! |
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#18 |
Elite Waterdeep Guard
![]() Join Date: January 27, 2006
Location: Germany
Age: 55
Posts: 28
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Ok guys,
i was busy the whole weekend. My F/T is lvl 11/14 now and he starts rolling. Intensive use of potions and archery won me most of my battles. I found out that with the right potion combination a F/T is able to to stay in melee combat like a real tank. Thx again for the informations. Kind regards. |
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#19 |
Gold Dragon
![]() Join Date: June 18, 2002
Location: Wolfville, NS / Calgary, AB
Age: 38
Posts: 2,563
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Sounds like its going well. Remember, Tuigan Bow is your friend.
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#20 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 15, 2005
Posts: 2,092
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As is Ilbratha
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