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Dungeon Master
![]() Join Date: February 27, 2002
Location: Huntsville,Al,USA
Age: 68
Posts: 96
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Neverwinter Nights 2 Game Update 1.22
English BETA Patch Notes - December 19, 2008 Bug Fixes General • Spell focus feats are no longer available for Warlocks during character creation or level-up • The class description of Stormlord has been changed to reflect the skills available. • Weapon switching has been enabled for enemies, but not party members. • Fixed an issue that allowed players to get the dinosaur companion for free. • The item "Stone of Alarm" will now work as intended. • Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly. • The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat. • The Default Swashbuckler package will no longer choose Luck of Heroes at level 1. • Familiars will always follow their masters, unless told to stand their ground. • Fixed an issue that caused the 2d/3d bias option setting to not save. • "Alchemist's Fire" will now add a damage bonus when applied to a weapon • The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected. • The Favored Soul and Spirit Shaman classes now work properly for Storm of Zehir owners that do not have the Mask of the Betrayer expansion installed. Toolset & Custom Content • Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default). • A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game. • Two new module properties are available to designate a module as needing NX1 (Mast of the Betrayer), or NX2 (Storm of Zehir). • The Ooze class has been enabled in the toolset. Scripting • DespawnRosterMember() will no longer cause a crash when used. Multiplayer • Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process). • Adjustments have been made to WASD to decrease network traffic. Spells • Animate Dead now randomly summons a 5 HD skeleton or zombie warrior. • Create Undead now randomly summons an 11 HD mummy, wraith, or ghast. • Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful. • The druid elemental wildshape form will now properly categorize the druid as an elemental. • The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid. • The Shapechange spell's nightwalker form will now properly categorize the caster as undead. • Aura of Glory will no longer apply Charisma bonus to party members • Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target) • Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore) • Made adjustments to the number of enemies that Chain Lighting will affect. • Made adjustments to the number of enemies that Wail of the Banshee will affect. • Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target. • The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled. • Color Spray: Blindness will no longer affect creatures immune to mind affecting spells. • Color Spray: Will no longer trigger a spell resistance check on caster in some situations. • Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly. • Fixed Delayed Blast Fireball, so only enemies can trigger explosion. • Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity. • Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting). • Fire Storm is now capped properly at 20d6 damage. • Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons. • Glyph of Warding spell will now check for spell resistance. • Glyph of Warding spell will now allow a Reflex save for half damage. • Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities. • Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change). • Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore). • The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions). • The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). • The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). • Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage. • Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell. • Mind Fog will now properly check for spell resistance. • Remove Fear now properly removes shaken effects caused by fear auras. • Fixed Shades (Self), so that depleting damage reduction won't end its other effects. • Critical hits caused by the Shocking Grasp spell will now be calculated properly. • The Solipsism spell will now bypass paralysis immunity. • The Solipsism spell will no longer be removed by spells that cancel paralysis. • The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells. • The visual effects of the Solipsism spell have been changed. • Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all). • The Storm of Vengeance spell will now calculate damage for each affected creature. • The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves. • The effects of the Swamp Lung spell will no longer stack. • The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC). Creature Abilities • Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC. • Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier). • Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets. • Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect." • The visual effect for the dragon companion's breath weapon will now display properly. • The dragon companion's breath weapon will now have a proper save DC. • The dragon companion's breath weapon damage output has been adjusted. • The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted. • The water genasi Shroud of Fog ability will now affect creatures with spell immunities. Class Abilities • Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets. • Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself. • Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
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