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#1 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Sorry... I lost the combat set (wilderness) template again... Would be nice to have it here for a reference, too
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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http://dungeoncraft.forumsplace.com/message156.html
This is the topic that contains the template and it's explanation. |
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#3 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Ooh, thanks - the site was dead just a while ago, good to see that it's up again!
On another note, when leaving the bottom-left 7 purple squares blank in my combat sets, those blank tiles showed up (all 7 of them) in the map, so the template seems to be wrong... (So I had to fix my combat sets to avoid this.) The top-right and top-bottom purple squares aren't used at all, still.
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#4 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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To be honest, I hadn't been at the other site in a while, but a person new to DC was using to pm me the last couple of days, and lo and behold it was working every time I went there.
![]() As for the the white squares showing up, I will look into this and report back. (I made the template based on FRUA and being told that the the combat wilderness mimiced it exactly.) If we had more squares to show different things, that would be good. ![]() |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Wow. I am so glad that you needed the template again, otherwise...it would have been a bad template.
![]() Here is the new template- green = free movement, yellow = half movement, red = no movement, purple = not used. Note, each square is 48x48 with a 2 pixel border. |
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#6 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I was just going through the FRUA news group and newsletters to see what was to be said about combat wildernesses...since I don't recall ever really hearing anything about this.
I was blown away to find out that someone had figured out where the bug was that kept the river from showing up (see Dinonykos wilderness) and had printed a patch in a newsletter that was almost two years gone by. http://frua.rosedragon.org/pc/uanews...4/da_river.htm |
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#7 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Wow! Cool find - there sure are a lot of smart people out there
![]() ![]() Thanks for the redone template! I am glad that I found the error, too, or else the combat sets on my site would have all been wrong (still)!
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#8 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I passed on the outdoor combat info to the other developers, so maybe something will come of this.
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#9 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Cool!
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#10 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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In testing my new undersea combat set (beta), I noticed that very rarely, sometimes a "tree top" (not a tree now, but one of the tree tops on the top left of the set) gets stuck on TOP of another fully-assembled tree... Kind of hard to explain, but if the top part is A, and the bottom part is B, I get A A B (vertically).
Perhaps there is a mistake somewhere, but it doesn't happen too often.
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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