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#1 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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Well, following manikus' suggestion to make a tree wallset from my little forest small picture, I gave it a try...
http://two.xthost.info/uatu/dungeonc...ridlessTwo.png http://two.xthost.info/uatu/dungeonc...Background.png Of course, this is all still very experimental/unfinished, but I think it looks pretty good for what it is! (Good enough for my half-baked design, I say!) Some things to think about: 1. I originally had just one tree in each "frame," but the forest looked very sparse. Right now there are two in each "frontal frame" and still one in each "side frame," which looks fine in a fat, full forest, but not if you want just a single tree sitting around. 2. The close = dark trees, far = light trees thing doesn't seem to be working very well here - will probably darken some of the far trees at least somewhat. But anyway, it is usable, so it makes me happy... Now all I need is a river set ![]()
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#2 |
Jack Burton
![]() Join Date: July 13, 2001
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Very nice.
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#3 |
Horus - Egyptian Sky God
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Mmm - Yeah, not sure about the darkness-to-light thing... But since trees are outdoors (not in a dark cave), I guess light-to-dark wouldn't be needed here, either, on the other hand - so I will try to darken the trees, at any rate...
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#4 |
Jack Burton
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This is the great advantage of layers.
![]() ![]() Though, I'm sure you can do the same if you have various versions of each wall saved at major points... |
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#5 | |
Symbol of Cyric
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![]() Quote:
WE DON'T NEED NO STINKIN' LAYERS ![]() No, but you see the major hang up on doing tree-walls. the wall design breaks down from the perspective. ST
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#6 |
Jack Burton
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All the walls are broken from the perspective.
Theoretically, the close-up wall is half a cell away, the nearby wall is one and a half cells and the far away wall is two and a half cells. But, it works out more like the up-close wall is between half and two-thirds of a cell back, which is pretty good, but the near-by wall is about two and three quarters to three cells back and the far away wall is eleven and a half cells away. In the illustration, black and blue are the guidelines, red is where walls should be and green is where they are located in DC. click on image to see full-sized |
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#7 |
Horus - Egyptian Sky God
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Hmm - interesting!
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#8 |
Jack Burton
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I've been toying with an idea to do a mod that showed either five or seven layers of walls.
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#9 |
Symbol of Cyric
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Pool of Radiance had an interesting method of dealing with this, regardless of where you moved around the trees in this nomad camp they always were diagonal from you. You could not look directly at them, but you could see them on the side wall slots (IIRC).
ST
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#10 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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The following trees are a little dark, perhaps, but they make a nice forest canopy effect.
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