![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Elite Waterdeep Guard
![]() Join Date: May 7, 2008
Age: 33
Posts: 4
|
![]()
hi.
i was wondering if there is a way to make is so that the player sees treasure chests, instead of randomly falling treasure chests *gahh!* probobly not, but just curious, and could you explain the monster stats, i am a little confuse on THACO i think it was. . . and is there a way to have more than 1 locked door on a lvl, i tried but it wont work.i am still learning to balence monster streangth, and experience. oh and one more thing, is the a way to make my game an executable to gie to my freinds to try, or do they have to download DC. thanks! |
![]() |
![]() |
![]() |
#2 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Well, you can set events to have treasure be found by the players in certain locations.
![]() As for THAC0, THAC0 stands for "To Hit Armor Class 0." In AD&D, the lower the Armor Class (AC), the better - an AC of 10 is basically a normal human's unarmored AC, while an AC of 1 would be what a fully-armored (full plate) and fully-shielded (tower shield) man would have. As THAC0 is the number you need to roll (from 1-20) to hit AC 0, the higher the THAC0, the better. If you have a THAC0 of 20 and wish to hit someone wearing leather armor (AC 7), then you will have to roll a 13 or better (out of 20) to hit.
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#3 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Do you mean more than one type of locked door, or more than 1 locked door? The answer to both is yes.
![]() For a regular locked door, just place it as you would any other type of door (or wall), for special locked doors (special b/c they require specific keys) you can set this feature in the wall editor and then set the door as normal - make sure and create the keys first, though. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help a newbi | Jan | Baldurs Gate II Archives | 4 | 10-29-2001 07:44 AM |
W/ SK how would I create...? (Newbi alert) | Dragon Poop | Baldurs Gate II Archives | 4 | 03-18-2001 11:00 AM |
Early ch6 question - poss spoiler info in question... | Fljotsdale | Baldurs Gate II Archives | 5 | 03-18-2001 12:33 AM |
Dragon spire crystal question + question about Giant killing for the warriorguild | Malakez | Wizards & Warriors Forum | 4 | 02-20-2001 03:52 PM |
spell lvl question, buying spells question, and role ascension question | Paupa | Wizards & Warriors Forum | 1 | 12-31-2000 04:59 PM |