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Old 05-14-2008, 05:53 PM   #1
ekibiogama
Elite Waterdeep Guard
 

Join Date: May 7, 2008
Age: 33
Posts: 4
Complaining Newbi Question.

hi.
i was wondering if there is a way to make is so that the player sees treasure chests, instead of randomly falling treasure chests *gahh!* probobly not, but just curious, and could you explain the monster stats, i am a little confuse on THACO i think it was. . .
and is there a way to have more than 1 locked door on a lvl, i tried but it wont work.i am still learning to balence monster streangth, and experience.
oh and one more thing, is the a way to make my game an executable to gie to my freinds to try, or do they have to download DC.
thanks!
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Old 05-14-2008, 08:14 PM   #2
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Re: Newbi Question.

Well, you can set events to have treasure be found by the players in certain locations.

As for THAC0, THAC0 stands for "To Hit Armor Class 0." In AD&D, the lower the Armor Class (AC), the better - an AC of 10 is basically a normal human's unarmored AC, while an AC of 1 would be what a fully-armored (full plate) and fully-shielded (tower shield) man would have.

As THAC0 is the number you need to roll (from 1-20) to hit AC 0, the higher the THAC0, the better. If you have a THAC0 of 20 and wish to hit someone wearing leather armor (AC 7), then you will have to roll a 13 or better (out of 20) to hit.
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Old 05-14-2008, 09:49 PM   #3
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Default Re: Newbi Question.

Do you mean more than one type of locked door, or more than 1 locked door? The answer to both is yes.
For a regular locked door, just place it as you would any other type of door (or wall), for special locked doors (special b/c they require specific keys) you can set this feature in the wall editor and then set the door as normal - make sure and create the keys first, though.
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