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Newbi Question.
hi.
i was wondering if there is a way to make is so that the player sees treasure chests, instead of randomly falling treasure chests *gahh!* probobly not, but just curious, and could you explain the monster stats, i am a little confuse on THACO i think it was. . . and is there a way to have more than 1 locked door on a lvl, i tried but it wont work.i am still learning to balence monster streangth, and experience. oh and one more thing, is the a way to make my game an executable to gie to my freinds to try, or do they have to download DC. thanks! |
Re: Newbi Question.
Well, you can set events to have treasure be found by the players in certain locations. :)
As for THAC0, THAC0 stands for "To Hit Armor Class 0." In AD&D, the lower the Armor Class (AC), the better - an AC of 10 is basically a normal human's unarmored AC, while an AC of 1 would be what a fully-armored (full plate) and fully-shielded (tower shield) man would have. As THAC0 is the number you need to roll (from 1-20) to hit AC 0, the higher the THAC0, the better. If you have a THAC0 of 20 and wish to hit someone wearing leather armor (AC 7), then you will have to roll a 13 or better (out of 20) to hit. |
Re: Newbi Question.
Do you mean more than one type of locked door, or more than 1 locked door? The answer to both is yes. :D
For a regular locked door, just place it as you would any other type of door (or wall), for special locked doors (special b/c they require specific keys) you can set this feature in the wall editor and then set the door as normal - make sure and create the keys first, though. |
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