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#1 |
Manshoon
![]() Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
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Don´t read this give awnser!!!(hahahha)
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What doesnt kill me makes me stronger and wizer, thats how i live. <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#2 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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To
Hit Armour Class Zero Except that THACZ is a crap acronym, so we get THACO. The maths: hit roll = THACO(attacker) - AC(defender) So you take your thaco, subtract your opponents AC and if you can beat that total on a D20 then you hit. Normaly modifiers like weapons bonuses and fatigue are added into your THACO as well.
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#3 |
Manshoon
![]() Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
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So if my THACO is high and my AC is low i have a good chance to win?
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What doesnt kill me makes me stronger and wizer, thats how i live. <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#4 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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THACO low, good.
THACO high, bad. Some examples... ... Enemy has an AC rating of -2 P1's THACO is 20, 20 - (-2) = 22. He needs to roll a critical strike(20) on a 20-sided dice(d20) to hit the guy. P2's THACO is 10, 10 - (-2) = 12. Anything that is 12 and above from a d20 roll is a hit. P3's THACO is 0, 0 - (-2) = 2. Short of a critical miss(1), any roll from a d20 is a hit. |
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#5 |
Elminster
![]() Join Date: March 1, 2001
Posts: 400
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Just a bit more on Dundee's response...it implies this but I'll say it straight out
When rolling to hit, a natural 20 (critical hit) will ALWAYS hit, no matter what you're swinging at (you could have a THACO of 30 and them have an AC of -20, you'll still hit on a 20). A natural 1 (critical miss) will ALWAYS miss, even if they've got an AC of 10 and you've got a THACO of -30. In AD&D it also penalized your character, but I don't know if the game impliments that. |
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#6 |
Quintesson
![]() Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 43
Posts: 1,050
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Also remember that is YOUR THACO vs your OPPONENTS ac.
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#7 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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The last word on "Natural 20s" and "Natural 1s":
Certain weapon styles (Single Weapon and Two-Handed Weapon) will enable you to score Critical Hits on rolls of 19, as well as 20. Not only do Critical Hits always hit, but unless the victim is wearing a helmet or otherwise protected from Critical Hits, the damage from your blow is doubled. Rolling a Critical Miss imposes a slight delay before you can attack again--much as if you lost your balance during your swing. If you are in Stealth and you roll a Critical Miss, you will instantly become visible.
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#8 |
Manshoon
![]() Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
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Thanks guys!!!! [img]graemlins/wizardtrouble.gif[/img]
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What doesnt kill me makes me stronger and wizer, thats how i live. <img border=\"0\" alt=\"[mage1]\" title=\"\" src=\"graemlins/mage1.gif\" /> |
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#9 |
Elminster
![]() Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 40
Posts: 460
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note that helmets only prevent the doubled damage, not the automatic hit.
In AD&D, your critical miss penalty is up to your DM. For BGII, it just doubles the time it takes for you to make another attack. In ALL of AD&D (2nd ed.) LOWER IS BETTER!! Saving throws, Thac0s, ACs, etc. should all be low. (note the obvious exception to the low-good rule is level... ![]()
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Yar! |
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