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Don´t read this give awnser!!!(hahahha)
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To
Hit Armour Class Zero Except that THACZ is a crap acronym, so we get THACO. The maths: hit roll = THACO(attacker) - AC(defender) So you take your thaco, subtract your opponents AC and if you can beat that total on a D20 then you hit. Normaly modifiers like weapons bonuses and fatigue are added into your THACO as well. |
So if my THACO is high and my AC is low i have a good chance to win?
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THACO low, good.
THACO high, bad. Some examples... ... Enemy has an AC rating of -2 P1's THACO is 20, 20 - (-2) = 22. He needs to roll a critical strike(20) on a 20-sided dice(d20) to hit the guy. P2's THACO is 10, 10 - (-2) = 12. Anything that is 12 and above from a d20 roll is a hit. P3's THACO is 0, 0 - (-2) = 2. Short of a critical miss(1), any roll from a d20 is a hit. |
Just a bit more on Dundee's response...it implies this but I'll say it straight out
When rolling to hit, a natural 20 (critical hit) will ALWAYS hit, no matter what you're swinging at (you could have a THACO of 30 and them have an AC of -20, you'll still hit on a 20). A natural 1 (critical miss) will ALWAYS miss, even if they've got an AC of 10 and you've got a THACO of -30. In AD&D it also penalized your character, but I don't know if the game impliments that. |
Also remember that is YOUR THACO vs your OPPONENTS ac.
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The last word on "Natural 20s" and "Natural 1s":
Certain weapon styles (Single Weapon and Two-Handed Weapon) will enable you to score Critical Hits on rolls of 19, as well as 20. Not only do Critical Hits always hit, but unless the victim is wearing a helmet or otherwise protected from Critical Hits, the damage from your blow is doubled. Rolling a Critical Miss imposes a slight delay before you can attack again--much as if you lost your balance during your swing. If you are in Stealth and you roll a Critical Miss, you will instantly become visible. |
Thanks guys!!!! [img]graemlins/wizardtrouble.gif[/img]
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note that helmets only prevent the doubled damage, not the automatic hit.
In AD&D, your critical miss penalty is up to your DM. For BGII, it just doubles the time it takes for you to make another attack. In ALL of AD&D (2nd ed.) LOWER IS BETTER!! Saving throws, Thac0s, ACs, etc. should all be low. (note the obvious exception to the low-good rule is level... :D ) |
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