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Old 06-24-2004, 05:48 AM   #1
Randall
Elite Waterdeep Guard
 

Join Date: February 27, 2004
Location: London, UK
Age: 53
Posts: 30
Was thinking about trying out a 4 person party for the 1st time (don't laugh I only got the game recently!). My previous ones have been based around heavy melee damaging fighters and valkeries so I though I'd go for some critical hitting action this time round.

Thought I'd go for Monk, Samurai, Ranger & Bishop - will I have sufficient melee power at the start / middle of the game when you don't critical hit that often? Also will it make opening those 8 tumbler locks on Ascension Peak impossible by not having anyone with locks & traps?

Any improvements I could make to it?
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Old 06-24-2004, 07:02 AM   #2
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
You have 3 Knock-Knock casters (Sam,Ran,Bis). All 3 can cast on a lock one after the other in one round( the first lifts some thumblers, the second some of the remaining ones and so on... ) And there are items with the knock-knock spell, so I'm sure you can open those doors.


[img]graemlins/monster5.gif[/img]

[ 06-24-2004, 07:03 AM: Message edited by: Loudhy ]
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Old 06-24-2004, 07:27 AM   #3
Randall
Elite Waterdeep Guard
 

Join Date: February 27, 2004
Location: London, UK
Age: 53
Posts: 30
Quote:
Originally posted by Loudhy:
You have 3 Knock-Knock casters (Sam,Ran,Bis). All 3 can cast on a lock one after the other in one round( the first lifts some thumblers, the second some of the remaining ones and so on... )
Never knew that, thanks [img]smile.gif[/img]
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Old 06-24-2004, 11:21 AM   #4
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
Looks a good group. Should work well.
Good luck
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Old 06-24-2004, 12:30 PM   #5
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
In addition, keep the cap from lower monstary wich gives you +10 lickpick skill. It is enough to lock the last tumbler.
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Old 06-24-2004, 12:36 PM   #6
booklord
Dungeon Master
 

Join Date: June 10, 2004
Location: Michigan
Age: 53
Posts: 53
I'd concentrate the bishop early on divinity so he can get magic screen as soon as possible. Armorplate is really good as well.
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Old 06-24-2004, 06:43 PM   #7
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
Monk, Samurai and Ranger won't be great tanks until later so you will have some challenges. They will be decent and gain much more later. A tricky thing will be to make sure they do some magic, have them cast at least once per battle after lev 5 if possible. It is too easy to let the Bishop do it all and they suffer from lack of magic development. It will take forever (OK, maybe lev 17) for them to get Portal or other helpful spells if you don't exercise them. My 2 centavos.
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Old 06-25-2004, 12:01 AM   #8
Nodscene
Elite Waterdeep Guard
 

Join Date: June 17, 2004
Location: Canada
Posts: 7
That party is pretty close to what I'm running right now. I have a Monk (most kills), a Lord, a Ranger and a Bishop. I'm around level 10 and I'm enjoying it. I don't think you will have too many problems although you might have to change your tactics since you only have 4 people.
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Old 06-25-2004, 01:15 AM   #9
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
Nice to meet you, Nodscene. Better than your Ob brother...bad pun. Yeah, I think it's a good party. Working on SAmurai, Ninja, Lord and Bishop. Very similar. We are lev 17 and nobody's fool.
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Old 06-25-2004, 06:00 AM   #10
Randall
Elite Waterdeep Guard
 

Join Date: February 27, 2004
Location: London, UK
Age: 53
Posts: 30
Talk about good omens!!!

The very 1st action in the 1st combat with the crabs at the start was for my monk to chuck a shuriken at one and instant kill it. I think there's only a 1% chance of that happening.

Played up to the Arnika road so far, not had any major problems apart from a bit of trouble with a large group of pestilent rats in the upper monastry. Been making sure I train everyone's magic by letting off combat spells at near maximum allowable power towards the end of combat with only a couple of enemies left, that way if it backfires I don't have people asleep or terrorised etc. at a vital point.

I've also made sure that I added points to artifacts and thrown / sling when I level up so that I can use the better items later in the game without to much backfiring
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