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#1 |
Dungeon Master
![]() Join Date: April 28, 2001
Posts: 52
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1) whats the most kickass offensive spell again an individual?
2) whats the most kickass offensive spell again a group? 3) whats the most kickass summoned elemental/monster? thanx |
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#2 |
Dungeon Master
![]() Join Date: April 28, 2001
Posts: 52
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sorry should say against not again
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#3 |
Elite Waterdeep Guard
![]() Join Date: May 2, 2001
Location: South Carolina
Posts: 24
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1) whats the most kickass offensive spell again an individual?
either Magic Missle or Flame Strike 2) whats the most kickass offensive spell again a group? Cloudkill (given that they don't have spell resistance) or Prismatic Ray o' Death 3) whats the most kickass summoned elemental/monster? Demon but forgot which..(given that you survive the summoning) ------------------ Jarlaxle |
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#4 |
The Magister
![]() Join Date: March 15, 2001
Location: honolulu
Posts: 136
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Individual - Magic Missle, power word stun
group- abi dalzims summon - fire , lvl 15 + clerics skelton, invis stalkers are nice too |
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#5 |
Avatar
![]() ![]() ![]() ![]() Join Date: March 10, 2001
Location: England, Worcester
Posts: 524
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On an individual Finger of death
On a group Symbol death Best element/monster probably a Dinijji, or a demon (the gate spell) ------------------ |
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#6 |
Dungeon Master
![]() Join Date: May 1, 2001
Location: USA
Posts: 94
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Best summoned monster: Mountain bears are very durable fodder considering how low a level the spell is. They can tie up a foe for a long time while the rest of your party uses missile weapons.
Sherpa Doug |
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#7 |
Guest
Posts: n/a
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whats best is to wander you mage over to a group of enemnys(with appropirate protection,of course) concealing him with invisability, and then cast SUNFIRE, which hits for 1d6 per level culminateing in a MASSIVE 15d6 save vs. spell for 1/2. Delayed blast fireballs are also good, and so is chain lightening as even though it afffects all enemys in 30 ft it doesnt hurt your own party.
------------------ ![]() Loose Weight now,ask us how |
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#8 |
Galvatron
![]() Join Date: March 29, 2001
Location: Everywhere I wanna go its already where I am,cause I am already there
Posts: 2,130
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individual-Magic Missel
group-fireball summoned monster- Pit Feind yes iam very tradtinal |
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#9 |
Manshoon
![]() Join Date: March 18, 2001
Location: quebec, montreal
Posts: 165
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For 1 person, Magic missile
For group, Abhil something moisture like spell, necro level 8 for 1d8 per level no save. Summoned monsters : Gate (pit fiend) Or (my opinion) Raise dead at level 15 (skeleton warriors) They kick asses and cast 5 of them with haste on a group of mind flayers, They save my life many times since they can't be controled, hold and intel drain. ------------------ ![]() Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri [This message has been edited by Entreri (edited 05-04-2001).] |
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#10 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: March 1, 2001
Location: Delaware OH USA
Age: 48
Posts: 3,168
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I personally like to have two or four mages let loose Magic missles at the same time. Or have them all throw out a fireball.
Best combo: have Druid use Entangle, then have a web spell, then cloudkill and a fire ball or two just for fun . . . ![]() Didn't gate or call many cannon fodders . . . BK |
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