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-   -   whats the best offensive spell. (http://www.ironworksforum.com/forum/showthread.php?t=53016)

Domino 05-04-2001 02:30 PM

1) whats the most kickass offensive spell again an individual?

2) whats the most kickass offensive spell again a group?

3) whats the most kickass summoned elemental/monster?

thanx

Domino 05-04-2001 02:32 PM

sorry should say against not again

Jarlaxle 05-04-2001 02:37 PM

1) whats the most kickass offensive spell again an individual?
either Magic Missle or Flame Strike

2) whats the most kickass offensive spell again a group?
Cloudkill (given that they don't have spell resistance) or Prismatic Ray o' Death

3) whats the most kickass summoned elemental/monster?
Demon but forgot which..(given that you survive the summoning)


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Jarlaxle

Halbred 05-04-2001 02:50 PM

Individual - Magic Missle, power word stun
group- abi dalzims
summon - fire , lvl 15 + clerics skelton, invis stalkers are nice too

ShadowUK 05-04-2001 02:51 PM

On an individual Finger of death
On a group Symbol death
Best element/monster probably a Dinijji, or a demon (the gate spell)

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http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG

SherpaDoug 05-04-2001 02:55 PM

Best summoned monster: Mountain bears are very durable fodder considering how low a level the spell is. They can tie up a foe for a long time while the rest of your party uses missile weapons.

Sherpa Doug

Dramnek_Ulk 05-04-2001 03:14 PM

whats best is to wander you mage over to a group of enemnys(with appropirate protection,of course) concealing him with invisability, and then cast SUNFIRE, which hits for 1d6 per level culminateing in a MASSIVE 15d6 save vs. spell for 1/2. Delayed blast fireballs are also good, and so is chain lightening as even though it afffects all enemys in 30 ft it doesnt hurt your own party.

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http://www.sanfords.net/DarK_Wolfs_f.../skeleton1.gif

Loose Weight now,ask us how

Grand-Ranger 05-04-2001 03:21 PM

individual-Magic Missel

group-fireball

summoned monster- Pit Feind

yes iam very tradtinal

Entreri 05-04-2001 03:32 PM

For 1 person, Magic missile

For group, Abhil something moisture like spell, necro level 8 for 1d8 per level no save.

Summoned monsters : Gate (pit fiend) Or (my opinion) Raise dead at level 15 (skeleton warriors) They kick asses and cast 5 of them with haste on a group of mind flayers, They save my life many times since they can't be controled, hold and intel drain.

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http://www.multimania.com/commenzal/...jarlaxle50.jpg
Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri

[This message has been edited by Entreri (edited 05-04-2001).]

Black Knight 05-04-2001 03:48 PM

I personally like to have two or four mages let loose Magic missles at the same time. Or have them all throw out a fireball.

Best combo: have Druid use Entangle, then have a web spell, then cloudkill and a fire ball or two just for fun . . .http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Didn't gate or call many cannon fodders . . .

BK


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