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#1 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 69
Posts: 692
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Hi,
I started this own topic because I think it is different to a story of new party. I discovered something that I never saw before : My party was Lvl 11 on the Arnika-Trynton-Road when I met two Lvl 15 Geomancers and their elemental. I rarely met +3 Lvl monsters ( I know that there is a usual difference of 2 Lvl between monster and party ) but in all of my games I never had a difference of 4 Lvl between party and enemy. Has anyone discovered the same ? Greetings [img]graemlins/monster5.gif[/img] Edit : I know that "Fixed" monster can have a much higher Lvl than a party. [ 01-12-2004, 01:59 AM: Message edited by: Loudhy ] |
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#2 |
Manshoon
![]() Join Date: October 27, 2003
Location: Germany
Posts: 177
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Just for clarification: How did you calculate the party level? everyone's the same level?
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#3 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 69
Posts: 692
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Yes, everyone has Lvl 11
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#4 |
Dungeon Master
![]() Join Date: December 19, 2003
Location: UK
Age: 38
Posts: 93
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When my solo faerie ninja/bishop was level 13, she occasionally ran into savant beserkers at level 17.
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The twilight will always be my domain,<br />For it is neutrality I shall retain. |
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#5 |
Manshoon
![]() Join Date: November 15, 2002
Location: Amsterdam
Age: 48
Posts: 248
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It is not a explanation for these occurences, but every area has a minimum and maximum monster level. If you were to get a level one party to the swamp or, even worse, onto ascension peak, the difference between party level and monster level would be (way) bigger than 4.
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<img border=\"0\" alt=\"[firedevil]\" title=\"\" src=\"graemlins/firedevil.gif\" /> Fire... |
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#6 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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Both the Road zones are pretty famous for the occasional extreme mismatch. Arnika Road tends to be the worst that way, but A-T Road is close.
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#7 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 39
Posts: 5,577
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And if you got too early to Arnika you can with a lvl 7-8 party meet lvl 21 savant guys.
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#8 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 69
Posts: 692
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Hi.
Dplax: I read that in an earlier topic . IIRC this extreme mismatch is a bug in the game. I mentioned that +4 difference on Arnika-Trynton-Road, because in all of the 15 or 16 month I playing the game now I never saw such a difference in this area and I never saw Geomancers there . I always thought that some areas ( like the roads ) have an upper monster limit, because later in the game ( with party lvl 20 or higher ) I never met monster on the same level. Scatter: Many of the posts in the past told about the problems on Arnika Road. I can't understand that. With my current parties ( mo magic users ) I always leave the monastery al Level 6 . I have not that experience with low levels in this map but I never met monster there with a difference higher than 2. ( Roustabout, Highwayman, Crimson Poppy, Iron Weed, Caustic Vine, Acidvine, Soldier Ant, Hardshell Crab, Venom Crab , Apus, Wasp and Cutpurses with a Sige ). That's all I can remember ( difficulty : normal ) . Greetings [img]graemlins/monster5.gif[/img] |
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#9 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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Yah, i enter AR at L5 most of the time, and likewise rarely have a bad balance, but as soon as you get over 6, it can really jump around.
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#10 |
Dungeon Master
![]() Join Date: December 4, 2002
Location: Canberra, Australia
Age: 52
Posts: 92
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I think it isn't so much a bug as a design oversight. You outnumber the geomancers and they don't have that many hitpoints. The elementals are fairly tough but are still only one monster. From a numbers/level/hitpoints balance it shouldn't be a problem, except that the geomancers are very strong magic users and can whipping rock you into submission in no time.
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