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Old 09-24-2003, 07:54 PM   #1
Rezdude03
Manshoon
 

Join Date: July 9, 2003
Location: New York
Age: 36
Posts: 177
ok, i just ask some ideas for spells. this is my last post for these kind of ideas.

i did hear about a dispel magic spell when i posted new weapon and armor ideas.

Disease- rabid rat spirts attack a single enemy causing damage and possibly disease.

Double Cast- enchantment allowing a character to cast two spells on one turn (like in the final fantasy games)
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Old 09-24-2003, 11:16 PM   #2
Ziggurat
Symbol of Cyric
 

Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
How about:

Transpose
A chance to teleport a chosen enemy party elsewhere in the region

Hobble
A combined chance of blind, paralyze and silence
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Old 09-25-2003, 12:15 AM   #3
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
I think of:

Falling Star = causes a meteor shower around the caster to crush the enemies

Mutation = a chance for the caster to transfer strengh or an other ability of
the enemy to a party member

Immunity = casts all magic and physical protection spells in one turn
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Old 09-25-2003, 01:08 AM   #4
Scatter
Symbol of Cyric
 

Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
There is already "falling stars". L7 Priest Earth.
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Old 09-25-2003, 04:36 AM   #5
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
Sorry for this fault, Scatter. I can't remember this spell because my Lord never learned it in my games. I thought of it, because I liked this spell in the Might & Magic series.
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Old 09-25-2003, 08:59 AM   #6
Target
Red Dragon
 

Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
If you have a priest you get the turn undead, what about a 'raise undead' type of spell where you can call up an army of mummies or other monsters (depending on lever, power etc) to help fight. This could be a Psionic spell or the bard could play something...
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Old 09-25-2003, 09:02 AM   #7
dplax
Jack Burton
 

Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
waterwalk
divinity spellbook
water realm
when cast and while active party members would be able to walk on the surface of water

lungs
divinity spellbook
water realm
you would'nt need the water bottles or whatever they are called to go underwater, while the spell lasts
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Old 09-25-2003, 09:23 AM   #8
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Armageddon - Damage to everything on the map area.

Divine Intervention - Can be cast on dusk or dawn, will heal all party members of hp and mana and their status.

Fly - can fly in the air

Llyod Beacon - can put a beacon on a place and return to the spot. can put 5 beacon.

Rejuvenation - HP will heal over time.

Protection from Magic - Protect the party member from status ailment example, blind,silenced, paralyze etc.

hmmm..aint these magic looks familiar?
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Old 09-25-2003, 02:35 PM   #9
petertmorgan
Dungeon Master
 

Join Date: August 13, 2003
Location: CT
Age: 54
Posts: 69
How about

Indenture
Level 5 Divine,Psionic/Mental
Combat/Non-Combat
Range thrown
Duration: see below
Sp cost:see below
Impells a non-player character/monster to follow party around and fight with party in battles. Could be used on friendly/neutral/hostile with higher sp cost. SP cost works like identify item with increasing cost for increasing level of target, increasing hostility of target, and higher mental resistance. Affected character/monster is not part of the party, but acts like a friendly in combat, and travels with the party for the duration of the spell (duration determined by level of caster/skill level/target level/original hostility level - minimum maybe 1 hour game time/maximum 3 days). Limit one indentured servant per spell caster at a time. Can be recast on same target.
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Old 09-25-2003, 03:29 PM   #10
Wild Rose
Dungeon Master
 

Join Date: September 9, 2003
Location: Home
Age: 80
Posts: 90
How about GREEK FIRE. The secret of Greek Fire was lost hundreds of years ago - (thankfully) and alchemists spent almost as much time looking for it as turning lead into gold (obviously) The thing about Greek Fire was that not only did it burn but it clung to everything about it and spread. Also it was thrown, sometimes from ships. I would see this as about lvl 6-7 sort of like Fire Bomb, but that if it's damage distroyed a monster that monster would explode and do more damage. Not at all nice.
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