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#1 |
Manshoon
![]() Join Date: July 9, 2003
Location: New York
Age: 36
Posts: 177
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ok, i just ask some ideas for spells. this is my last post for these kind of ideas.
i did hear about a dispel magic spell when i posted new weapon and armor ideas. Disease- rabid rat spirts attack a single enemy causing damage and possibly disease. Double Cast- enchantment allowing a character to cast two spells on one turn (like in the final fantasy games)
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\"We three, though born on different days, swear an oath of brotherhood\"<br />\"And vow to die the same year, same month and the very same day\"<br />\"Come, my Brothers\' destiny awaits!\"<br />-Guan Yu, Zhang Fei, Liu Bei/ Dynasty Warriors 4 |
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#2 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
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How about:
Transpose A chance to teleport a chosen enemy party elsewhere in the region Hobble A combined chance of blind, paralyze and silence
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How are you today, Citizen? |
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#3 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
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I think of:
Falling Star = causes a meteor shower around the caster to crush the enemies Mutation = a chance for the caster to transfer strengh or an other ability of the enemy to a party member Immunity = casts all magic and physical protection spells in one turn |
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#4 |
Symbol of Cyric
![]() Join Date: August 17, 2003
Location: Portland
Age: 66
Posts: 1,336
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There is already "falling stars". L7 Priest Earth.
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#5 |
Drizzt Do'Urden
![]() Join Date: September 3, 2003
Location: Köln Germany
Age: 70
Posts: 692
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Sorry for this fault, Scatter. I can't remember this spell because my Lord never learned it in my games. I thought of it, because I liked this spell in the Might & Magic series.
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#6 |
Red Dragon
![]() Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
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If you have a priest you get the turn undead, what about a 'raise undead' type of spell where you can call up an army of mummies or other monsters (depending on lever, power etc) to help fight. This could be a Psionic spell or the bard could play something...
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Smoke me a kipper...I'll be back for breakfast!! If you can keep your head when all around are loosing theirs...you probably haven’t grasped the situation!! |
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#7 |
Jack Burton
![]() Join Date: July 19, 2003
Location: an expat living in France
Age: 40
Posts: 5,577
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waterwalk
divinity spellbook water realm when cast and while active party members would be able to walk on the surface of water lungs divinity spellbook water realm you would'nt need the water bottles or whatever they are called to go underwater, while the spell lasts
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#8 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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Armageddon - Damage to everything on the map area.
Divine Intervention - Can be cast on dusk or dawn, will heal all party members of hp and mana and their status. Fly - can fly in the air Llyod Beacon - can put a beacon on a place and return to the spot. can put 5 beacon. Rejuvenation - HP will heal over time. Protection from Magic - Protect the party member from status ailment example, blind,silenced, paralyze etc. hmmm..aint these magic looks familiar? ![]() |
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#9 |
Dungeon Master
![]() Join Date: August 13, 2003
Location: CT
Age: 54
Posts: 69
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How about
Indenture Level 5 Divine,Psionic/Mental Combat/Non-Combat Range thrown Duration: see below Sp cost:see below Impells a non-player character/monster to follow party around and fight with party in battles. Could be used on friendly/neutral/hostile with higher sp cost. SP cost works like identify item with increasing cost for increasing level of target, increasing hostility of target, and higher mental resistance. Affected character/monster is not part of the party, but acts like a friendly in combat, and travels with the party for the duration of the spell (duration determined by level of caster/skill level/target level/original hostility level - minimum maybe 1 hour game time/maximum 3 days). Limit one indentured servant per spell caster at a time. Can be recast on same target. |
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#10 |
Dungeon Master
![]() Join Date: September 9, 2003
Location: Home
Age: 80
Posts: 90
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How about GREEK FIRE. The secret of Greek Fire was lost hundreds of years ago - (thankfully) and alchemists spent almost as much time looking for it as turning lead into gold (obviously) The thing about Greek Fire was that not only did it burn but it clung to everything about it and spread. Also it was thrown, sometimes from ships. I would see this as about lvl 6-7 sort of like Fire Bomb, but that if it's damage distroyed a monster that monster would explode and do more damage. Not at all nice.
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