Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 07-23-2003, 12:49 AM   #1
KaneBloodstorm
Dungeon Master
 

Join Date: July 16, 2003
Location: Dallas,TX
Age: 51
Posts: 52
Is there any way to counter or avoid the effects of the crush spell? half my party was wiped by a willow sapling due to that spell and at what lvl does the cleric recieve the ressurection spell? Thanks
KaneBloodstorm is offline   Reply With Quote
Old 07-23-2003, 02:03 AM   #2
SecretMaster
Guest
 

Posts: n/a
Clerics get ressurection at like level 15 or something, whatever it is I guarentee you'll be waiting a while.

Yes, I hated the saplings. Everyone does, lets face it. If you are really stuck, this is a point in the game where you actually use everything you got. If you have element shield, its recommended you cast ASAP. Use potions, cherry bombs, spells that seem like they won't work. Its a hell of a fight. Or you could just wait till your on a higher level. If memory serves, insanity and freeze flesh helped me a lot.
  Reply With Quote
Old 07-23-2003, 05:55 AM   #3
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Magic screen and elemental shield both protect you from the crush spell. You should cast magic screen before combat.

If you have good melee power, you can awake the saplings and retreat into the non-magic room. They too can't cast spells there (but you can't even drink healing potions).

Ressurrection is a level 6 spell, so priests and alchemists get it at level 14.

[ 07-23-2003, 05:57 AM: Message edited by: Wereboar ]
Wereboar is offline   Reply With Quote
Old 07-23-2003, 01:12 PM   #4
KaneBloodstorm
Dungeon Master
 

Join Date: July 16, 2003
Location: Dallas,TX
Age: 51
Posts: 52
Thanks, my party is lvl 10 now so hopefully in a week or 2 I will hit 14..lol
KaneBloodstorm is offline   Reply With Quote
Old 07-23-2003, 02:46 PM   #5
gator
Dungeon Master
 

Join Date: April 15, 2003
Location: Kentucky
Age: 50
Posts: 59
I retreat to the no-magic area; however, instead of stopping there, I retreat to the entrance (blue marble door) so that I am not in the no-magic zone but they are. This way I can cast and use melee, and they can only use melee. I usually do this at level 8. It just takes some practice to make sure that they follow you all the way to the door and that you stop in the right spot by the door. If you retreat too fast, they will retreat and not follow you to the door.
gator is offline   Reply With Quote
Old 07-23-2003, 03:34 PM   #6
SecretMaster
Guest
 

Posts: n/a
Quote:
Originally posted by KaneBloodstorm:
Thanks, my party is lvl 10 now so hopefully in a week or 2 I will hit 14..lol
You won't have to wait a week if you feel like training. Lol, but seriously, you can take em if you strategize, and i mean strategize
  Reply With Quote
Old 07-24-2003, 02:18 AM   #7
bowman_is_god
Dungeon Master
 

Join Date: May 29, 2003
Location: alberta, canada
Age: 48
Posts: 57
Gator has the right idea here, i have had to do that almost every time i fought this battle , but it works great.
__________________
enjoy life.
bowman_is_god is offline   Reply With Quote
Old 07-24-2003, 05:39 AM   #8
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
Quote:
Thanks, my party is lvl 10 now so hopefully in a week or 2 I will hit 14..lol
You did buy Ressurrection powders? There are usually enough of them. I always buy some from Braffit. Check out FuzzFazz.
Wereboar is offline   Reply With Quote
Old 07-25-2003, 11:36 AM   #9
KaneBloodstorm
Dungeon Master
 

Join Date: July 16, 2003
Location: Dallas,TX
Age: 51
Posts: 52
I bought all the res powders fuzz had but he only had 3 so I'm still 1 guy down and the saplings that got me werent the ones in the no magic zone, they are actually wandering encounters in the upper branches. I guess I hit the magic lvl or something and the spiders changed to saplings...lol Thanks much for all the advice [img]smile.gif[/img]
KaneBloodstorm is offline   Reply With Quote
Old 07-25-2003, 04:55 PM   #10
yoodaa
Elite Waterdeep Guard
 

Join Date: December 5, 2001
Location: HI
Posts: 45
For the saplings in the branches, are there still Trynnie patrols around? One trick is to get the patrol between you and the saplings. Retreat when you see the saplings (and sometimes elders too!) then get behind a patrol that's headed in the saplings' direction. You won't be able to melee, but at least you can cast, shoot, and buff. The biggest advantage to this is that the patrol will take some of the damage that was meant for you. You might also want to buff and heal your meatshie-- err, the Trynnies--, since they can inflict a fair amount of damage.
__________________
`// (() (() |)) //\\ //\\
yoodaa is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Quick questions Hustnik Icewind Dale | Heart of Winter | Icewind Dale II Forum 3 02-02-2004 10:12 PM
Some quick questions. Jon Irenicus Baldurs Gate II: Shadows of Amn & Throne of Bhaal 9 03-07-2003 06:54 PM
2 Quick Questions Cerek the Barbaric General Conversation Archives (11/2000 - 01/2005) 3 11-15-2001 03:16 PM
some QUICk questions need quick answers madmartigan Baldurs Gate II Archives 5 05-28-2001 09:14 PM
2 quick questions need 2 quick answers! madmartigan Baldurs Gate II Archives 5 05-28-2001 04:54 AM


All times are GMT -4. The time now is 06:50 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved