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Old 01-28-2003, 12:39 PM   #1
Saladin
Elite Waterdeep Guard
 

Join Date: March 1, 2002
Location: Oregon, USA
Posts: 25
I am new to the world of Morrowind, but am loving it. If I download a mod, do I need to start my game over from the beginning? or does the mod just immediatley take place in my game? Are there any side effects to adding mods (likely to crash, erase data, etc...)? Any help would be greatly appreciated, and any advice on the best mods to get would be great too.
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Old 01-28-2003, 12:52 PM   #2
B_part
Quintesson
 

Join Date: September 11, 2002
Location: Milan (Italy)
Age: 44
Posts: 1,066
Mods are true add-ons, which means they are added to the main game file but they don't change it directly. Therefore they don't mess up your game settings and allow you to start playing any mod anytime without problems.

Should you get fed up with a mod, or should it not work properly, simply disable it. Your savegames will still work, although they might give you some errors, like "can't find this" or "can't find that" if you turn off the mod which owns mentioned items. Just click OK through all the error messages, resave your game and that's all.

Some problems might arise if you do things like storing items in a house from a mod, or wearing items which come from mods, but so far I haven't had such problems. Mods might also erase or modify some of the items/NPC in the game, so that some quests cannot be finished properly: I've heard of that but it never happened to me. Mods might also get in conflict with each other if, for example, two mods want to place a different house in the same place, but this is also rare. Finally, needless to say, mods themselves can be buggy and not work properly.

My advice is, download only few mods the first time you play (just a decent private house & mods that might correct some minor game problems - example richer traders) - you won't get sidetracked in 25000 quests and can finish the storyline. At your second raid in the morrowind lands, download everything and make the game a neverending story.
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Old 01-28-2003, 05:23 PM   #3
Saladin
Elite Waterdeep Guard
 

Join Date: March 1, 2002
Location: Oregon, USA
Posts: 25
Thanks for the suggestions, I will try out a few mods tonight. The richer traders is probably the biggest need, and in time I will add others. Thanks!
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Old 01-28-2003, 10:36 PM   #4
Aragorn The Wise
Manshoon
 

Join Date: December 30, 2002
Location: USA
Age: 40
Posts: 172
Quote:
Originally posted by Saladin:
Thanks for the suggestions, I will try out a few mods tonight. The richer traders is probably the biggest need, and in time I will add others. Thanks!
I still wish I could use mods for the xbox version. If they ever release tribunal they need to make it live compatible. That is so a must
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Old 01-29-2003, 06:47 AM   #5
Chris77Se
Zhentarim Guard
 

Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
I also made the experience that some mods interfere with each other. For example one mod which adds a bank to Balmora causes another mod (which regenerates Mana over time depending on your willpower) doesn´t work anymore. There are no error-messages, your char doesn´t regenerate Mana anymore.

Also make sure, the mods you download are for the correct masterfile. Otherwise you will get a lot of errormessages. This can normaly be avoided by opening the mods with the TES Editor, but this only cancels the messages. Problems may (but need not) arise in gameplay.

Chris
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Old 01-29-2003, 07:46 AM   #6
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
also becareful with some of the quests mod, make a seperate save file. I experience a number of quests mods that when you delete them after playing them they will crash your game.
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Old 01-29-2003, 11:20 AM   #7
Rhea
Drow Warrior
 

Join Date: October 2, 2001
Location: California
Age: 74
Posts: 266
I hate to tell you how many mods I'm running now. [img]tongue.gif[/img]

Experimenting is good. And download from a place like Morrowind files and check the online descriptions and the readme files carefully. A lot of time the people who wrote the mods already know of conflict/compatibility with other mods and say so. Morrowindfiles is particularly valuable because there's a user rating system and a place for users to leave comments, so if a mod sucks you can find out BEFORE you waste time on it.

For my first mod experience I chose a house mod (House D'Orthay, which is small, clever and reachable from Seyda Neen) and the official mods. Later I added a couple I wrote (adding my own custom race). All the official mods are good.

Then, after you've played for a while, try others.

I like the Armorer mod, which allows you to make your own armor and has its own quest. Finally, something to do with the raw glass!

There are some nifty add-ons for later in the game after you become the head of one of the great houses that enhance the associated fortresses.

The Giants and Wilderness addons are cool, but I would recommend doing them later in the game, as they add a certain complexity to wandering around in town that might be ummm...disconcerting for a new player. And there are some wicked bad monsters!
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Old 01-29-2003, 03:10 PM   #8
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
say Rhea, do you know where can I download the wilderness mod?
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Old 01-29-2003, 05:58 PM   #9
Rhea
Drow Warrior
 

Join Date: October 2, 2001
Location: California
Age: 74
Posts: 266
Quote:
Originally posted by Kakero:
say Rhea, do you know where can I download the wilderness mod?
The home page for the person who designed Giants and the Wilderness plugin is here:

http://thepumaman.freehomepage.com/custom2.html
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Old 01-29-2003, 09:18 PM   #10
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I know that but the wilderness mod there is disabled, I've found others in some other website but all download link don't work.
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