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Old 11-20-2001, 05:44 PM   #1
Necro
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how do you do that, can't figure that out, plz help me
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Old 11-20-2001, 05:51 PM   #2
hammermd
Elite Waterdeep Guard
 

Join Date: November 20, 2001
Location: Ohio
Posts: 9
click the little man icon in the lower right of the screen, then click again depending on whether you want to run or walk...a sign will pop up saying 'run pending' or 'walk pending' depending on what you chose. You need to go ahead and hit the checkmark button to start the round...all the monsters get to attack first before you move...then it will say 'Begin Move' and you can move like normal until the blue bar is gone.
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Old 11-20-2001, 05:55 PM   #3
Necro
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Thanks man, that will really help me [img]redface.gif[/img] )
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Old 11-21-2001, 10:34 AM   #4
Virgil
Dungeon Master
 

Join Date: May 8, 2001
Location: Manchester, CT, USA
Posts: 80
If you only move a few steps, some or all of your characters will still get their attacks. If you move most of the bar, none of your characters will attack. (And don't ask me why monsters can run across the whole room and still attack in the same round...)
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Old 11-21-2001, 10:36 AM   #5
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
One other thing: if you choose "Run" instead of "Walk", you'll be able to close a very long distance, but: A) you won't get an attack, even if you have "blue" still left on the bar, and B) your characters will lose a few stamina points in doing so.

-Sazerac
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Old 11-21-2001, 10:40 AM   #6
Case00
Manshoon
 

Join Date: May 23, 2001
Location: Miami, Fl USA
Posts: 193
Even if you don't actaully move at all during a round, if you choose the option to move, you will still lose some attacks. Every member will still get to go, but they won't get as many swipes as if you had just hit the start round without moving..
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Old 11-21-2001, 11:33 AM   #7
Elara
The Magister
 

Join Date: February 28, 2001
Location: USA
Posts: 109
If opponents are way out of range when combat initiates, clicking the move option (without moving, or perhaps moving a little bit in place) can bring them close enough to get the drop on them at the end of the round. (Helped greatly in the Swamp). That way you don't waste area-spell spellpoints or your precious and sparse higher grade longrange ammo on misses. It can also give you time to use protection spells/music and heal/restore stamina when your party is engaged again immediately after a previous battle.

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