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#1 |
Elite Waterdeep Guard
![]() Join Date: May 22, 2001
Location: Germany
Posts: 31
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Hello everyone,
keep up your great Work THANKS THANKS THANKS. I have tried to create a iron skin spell and i have used the $charhitpoint variable to absorb the damage for the duration of the spell i have choosen the damage taken parameter. My character can now take any amount of damage without losing a single Hitpoint. For the duration of the spell i have taken the following formula 10 + 10 * Level Min 0 Max 10. Have i made a mistake or is the damage taken parameter not working properly. Is there a way to give the character an immunty against certain attacks or is that part of the combat magic ? Thanks for the great Programm. |
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#2 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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It's probably a bug. I'll run a test and see what happens.
For altering spell behavior based on attacker's weapon I think the scripts will be used. It isn't possible yet though. It's something I'll keep in mind during the coding. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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