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Old 08-23-2001, 05:03 PM   #1
Grunt
Elite Waterdeep Guard
 

Join Date: May 22, 2001
Location: Germany
Posts: 31
Hello everyone,

keep up your great Work THANKS THANKS THANKS.
I have tried to create a iron skin spell and i have used the $charhitpoint variable to absorb the damage for the duration of the spell i have choosen the damage taken parameter.
My character can now take any amount of damage without losing a single Hitpoint.
For the duration of the spell i have taken the following formula 10 + 10 * Level Min 0 Max 10.
Have i made a mistake or is the damage taken parameter not working properly.
Is there a way to give the character an immunty against certain attacks or is that part of the combat magic ?

Thanks for the great Programm.
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Old 08-26-2001, 12:08 PM   #2
CocoaSpud
Zhentarim Guard
 

Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
It's probably a bug. I'll run a test and see what happens.

For altering spell behavior based on attacker's weapon I think the scripts will be used. It isn't possible yet though. It's something I'll keep in mind during the coding.

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CocoaSpud
Dungeon Craft Development Team
http://uaf.sourceforge.net
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