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#1 |
Elite Waterdeep Guard
![]() Join Date: May 15, 2003
Location: San Diego
Age: 52
Posts: 40
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Somehow I pissed off one of the minotaur guards in the southern section of skullport with my barbarian and now he is stuck. The mino followed my guy in to a small room with 2 bunk beds, an armoir and a pile of books and now he can't get out cuz the guard is blocking they way, any suggestions? I have tried logging out and waiting a few hours but every time I come back in he is still stuck. Thanks in advance,
Sly |
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#2 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
Server reset must be off, unless there are people in the whole time. You might try "pushing" him out of the way, by using the keyboard controls to walk through where it is.
__________________
To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#3 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
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Odd, I reset it [img]smile.gif[/img] BTW, I do need to fix those dang minos.. they aggro sometimes, and SHOULDNT!
![]() [ 02-06-2006, 03:00 PM: Message edited by: Ziroc ] |
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#4 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
|
Ok, I fixed those minos I believe, I made them not able to move at all. And they shouldn't aggro as well--but if they did, they cannot walk. lol [img]smile.gif[/img] Plus, If they somehow DID walk, they have waypoints now as well!! [img]smile.gif[/img]
I took the time to redo ALL the sounds in that area as well. there were too many--more than needed for the water effects. So the load times should be better for that area. Also added some other things there, and added all the map notes that were missing. Thanks for the bug report! Helps a lot!! [ 02-08-2006, 12:33 AM: Message edited by: Ziroc ] |
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#5 |
Ironworks Moderator
![]() Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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Less load time for skullport...now that is a big improvement! YAY!
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"Don't take life for granted." Animal (may he rest in peace) |
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#6 |
Symbol of Cyric
![]() Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
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On a related note for loading times and all that, what are you running on your machine again Ziroc? I need to compare notes so I know where to try to improve this computer of mine. I know as a fact a new processor is impossible (Socket A), but the rest I can work around. Also, NeverWinter Nights isn't configured to work better with either Pentium processors or NVidea graphics cards, now is it?
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you. |
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#7 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
|
I think it is configured for Nvidia cards, "the way it's meant to be played", blah blah...
__________________
To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#8 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,736
|
The EfU server runs on my home system- using a 3.6Ghz OC'ec 3.2 and 2 gig ram. I run a 6800 GT Nvidia card as well.
BTW, the changes I mentioned were for the Southquarter, but with the new hakpak, Skullport will have major changes that should make load times much better. |
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