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Old 12-05-2002, 03:29 PM   #1
Buster_Wiz
Dungeon Master
 

Join Date: March 16, 2002
Location: TN
Age: 43
Posts: 89
Muggers will try to attack a paladin in full platemail wielding Carsomyr? What in the heck must they be thinking? "Hey, that looks like a prime target, I hope that he doesn't know how to use that big freaking sword though"
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Old 12-14-2002, 03:02 AM   #2
Andrew Mcveigh
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Join Date: August 1, 2002
Location: Burnaby, BC
Age: 38
Posts: 250
[img]smile.gif[/img] i do find it weird! i love getting mugged though, the battles are usually easy, and a lot of the time they have some cool junk on them. plus u can't complain about experience points!
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Old 12-16-2002, 10:15 AM   #3
debiler
Red Wizard of Thay
 

Join Date: May 6, 2001
Location: Stuttgart, Germany
Age: 45
Posts: 811
Yeah, although SoA is the best game I have ever played on CPU, it's always these small things that I miss, for example:

- The paladin thing.
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?
- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
- Negotiations with potential enemies. !!!No way!!!

I'll think of some more...
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Old 12-16-2002, 10:30 AM   #4
johnny
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Location: Utrecht The Netherlands
Age: 59
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I think it's only annoying. You're traveling from A to B, and then the journey gets interrupted by a bunch of soon to be dead muggers, who carry nothing else then a bunch of useless scrolls.
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Old 12-16-2002, 10:56 AM   #5
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
That's why they made the improved-encounters Mod [img]tongue.gif[/img] A lot better
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Old 12-16-2002, 01:13 PM   #6
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
Quote:
Originally posted by debiler:
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?
Well, there is something called "morale": If a creature (even party member) sees a powerful foe, many of his allies killed or stg else, he gots "morale failure" - his circle turnes yellow, and he randomly:
-runs,
-attacks everybody,
-panicks (combination of the two).

Quote:
- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
He is. This is why you get "pickpocketing failed" message. As your PickPocket skill grows, so grows your ability to avoid that awareness.

[ 12-16-2002, 01:14 PM: Message edited by: Vedran ]
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Old 12-16-2002, 03:56 PM   #7
debiler
Red Wizard of Thay
 

Join Date: May 6, 2001
Location: Stuttgart, Germany
Age: 45
Posts: 811
Quote:
Originally posted by Vedran:
quote:
Originally posted by debiler:
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?
Well, there is something called "morale": If a creature (even party member) sees a powerful foe, many of his allies killed or stg else, he gots "morale failure" - his circle turnes yellow, and he randomly:
-runs,
-attacks everybody,
-panicks (combination of the two).

Quote:
- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
He is. This is why you get "pickpocketing failed" message. As your PickPocket skill grows, so grows your ability to avoid that awareness.
[/QUOTE]Morale failure only works when the crature's health points are almost nil. Correct me if I'm wrong.

Thieving: my point is, that the most expensive items just lie around and you don't even get an eye of the storekeep. They just gotta be clever enough to lock 'em up somehow. And come on, even if your thieving skills are great, sooner or later even a dumb nut would realize that the mighty sorcerer's staff +666 is gone.
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Old 12-16-2002, 04:12 PM   #8
Alson
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Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by daan:
That's why they made the improved-encounters Mod [img]tongue.gif[/img] A lot better
Exactly!
It's a whole new game, now...

No pun intended.

[ 12-16-2002, 04:13 PM: Message edited by: Alson ]
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Old 12-17-2002, 01:23 PM   #9
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
Well, you are wrong.
In BG1, when fighting large groups of kobolds, tasloi, xvarts, after you kill half of them, the others got morale failure and turn yellow. Same thing happens in BG2 as well.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere.
(It is sweet and glorius to die for one's homeland, even sweeter to live for it)
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Old 12-17-2002, 03:24 PM   #10
Alson
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Join Date: December 14, 2001
Location: Israel
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Quote:
Originally posted by Vedran:
In BG1, when fighting large groups of kobolds, tasloi, xvarts, after you kill half of them, the others got morale failure and turn yellow. Same thing happens in BG2 as well.
Really?
Never happened to me...
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