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-   -   Does anyone else find it funny that (http://www.ironworksforum.com/forum/showthread.php?t=10736)

Buster_Wiz 12-05-2002 03:29 PM

Muggers will try to attack a paladin in full platemail wielding Carsomyr? What in the heck must they be thinking? "Hey, that looks like a prime target, I hope that he doesn't know how to use that big freaking sword though"

Andrew Mcveigh 12-14-2002 03:02 AM

[img]smile.gif[/img] i do find it weird! i love getting mugged though, the battles are usually easy, and a lot of the time they have some cool junk on them. plus u can't complain about experience points!

debiler 12-16-2002 10:15 AM

Yeah, although SoA is the best game I have ever played on CPU, it's always these small things that I miss, for example:

- The paladin thing.
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?
- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
- Negotiations with potential enemies. !!!No way!!!

I'll think of some more...

johnny 12-16-2002 10:30 AM

I think it's only annoying. You're traveling from A to B, and then the journey gets interrupted by a bunch of soon to be dead muggers, who carry nothing else then a bunch of useless scrolls.

daan 12-16-2002 10:56 AM

That's why they made the improved-encounters Mod [img]tongue.gif[/img] A lot better

Vedran 12-16-2002 01:13 PM

Quote:

Originally posted by debiler:
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?
Well, there is something called "morale": If a creature (even party member) sees a powerful foe, many of his allies killed or stg else, he gots "morale failure" - his circle turnes yellow, and he randomly:
-runs,
-attacks everybody,
-panicks (combination of the two).

Quote:

- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
He is. This is why you get "pickpocketing failed" message. As your PickPocket skill grows, so grows your ability to avoid that awareness.

[ 12-16-2002, 01:14 PM: Message edited by: Vedran ]

debiler 12-16-2002 03:56 PM

Quote:

Originally posted by Vedran:
</font><blockquote>quote:</font><hr />Originally posted by debiler:
- Imagine you cast a fireball or some other freakin' powerful spell right into a bunch of goblins and they see half of their companions dying and frying, don't you expect them to run away or something?

Well, there is something called "morale": If a creature (even party member) sees a powerful foe, many of his allies killed or stg else, he gots "morale failure" - his circle turnes yellow, and he randomly:
-runs,
-attacks everybody,
-panicks (combination of the two).

Quote:

- Thieving. The shopkeeper should be aware of someone who's just "looking", standing right next to that unsecured diamond upon the table in that dark corner where nobody would expect it to be stolen...
He is. This is why you get "pickpocketing failed" message. As your PickPocket skill grows, so grows your ability to avoid that awareness.
</font>[/QUOTE]Morale failure only works when the crature's health points are almost nil. Correct me if I'm wrong.

Thieving: my point is, that the most expensive items just lie around and you don't even get an eye of the storekeep. They just gotta be clever enough to lock 'em up somehow. And come on, even if your thieving skills are great, sooner or later even a dumb nut would realize that the mighty sorcerer's staff +666 is gone.

Alson 12-16-2002 04:12 PM

Quote:

Originally posted by daan:
That's why they made the improved-encounters Mod [img]tongue.gif[/img] A lot better
Exactly!
It's a whole new game, now...

No pun intended. :D

[ 12-16-2002, 04:13 PM: Message edited by: Alson ]

Vedran 12-17-2002 01:23 PM

Well, you are wrong.
In BG1, when fighting large groups of kobolds, tasloi, xvarts, after you kill half of them, the others got morale failure and turn yellow. Same thing happens in BG2 as well.

Alson 12-17-2002 03:24 PM

Quote:

Originally posted by Vedran:
In BG1, when fighting large groups of kobolds, tasloi, xvarts, after you kill half of them, the others got morale failure and turn yellow. Same thing happens in BG2 as well.
Really?
Never happened to me... http://www.ironworksforum.com/ubb/no...ons/icon26.gif


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