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Old 06-30-2009, 05:26 PM   #1
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
Sunglass Man Official Dungeon Craft Art

If anyone wants to help out with this, I could use the following:

Spell graphics art - see this thread -> http://www.ironworksforum.com/forum/...d.php?t=100823

PC icons - just 2. One to match spic15 and one to match spic18, a male and female dwarf, respectively

Edit: these are out of the official release an into one of the supplemental packs
***monster icons - just 3 ->basilisk, drider, owlbear***

Sprite - just 1 -> any non-humanoid, non-magical/magic-using creature that appears in the monster database.

That's it. Of course, we're always looking for supplemental packs along a certain theme. For example, Uatu and I have quite a few undersea creatures, if some enterprising person wanted to come up with some undersea walls or a combat wall, we can add our undersea wilderness and backdrops, we could be ready to release a supplemental theme pack just like that.
Other ideas might be something like, an outer planes pack, or inner planes pack, or a forest pack, or icey pack, or prehistoric pack, etic.
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Old 06-30-2009, 09:17 PM   #2
Uatu
Horus - Egyptian Sky God
 

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Default Re: Official Dungeon Craft Art

I'll tackle at least some of that (probably some of the monsters and the sprite) soon (but for a week or so, my hands are tied ).
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Old 06-30-2009, 09:38 PM   #3
Jadefang
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Join Date: February 25, 2008
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Default Re: Official Dungeon Craft Art

Reminds me, Ziroc has a basilisk here, doesn't he? (He also made the default Bulette, Boring Beetle, and Purple Worm, among others).

Also off topic, I noticed a Dracolisk icon as one of the Ironworks forum rank pictures before, but never available as an actual combat icon.
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Old 06-30-2009, 10:53 PM   #4
manikus
Jack Burton
 

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Sunglass Man Re: Official Dungeon Craft Art

Quote:
Originally Posted by Jadefang View Post
Reminds me, Ziroc has a basilisk here, doesn't he? (He also made the default Bulette, Boring Beetle, and Purple Worm, among others).

Also off topic, I noticed a Dracolisk icon as one of the Ironworks forum rank pictures before, but never available as an actual combat icon.
I do have that (and another basilisk as well) but it's a rework of the default FRUA icon, and there are some errors in it. I may end up touching it up if another does not surface by my deadline.

Ziroc has more than a few bits of artwork in the download - for 640 res, he did the walls, backdrops, overland map, frames and cursor set.

Hopefully, he will gracing us with some more work very soon. Huh, Ziroc?
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Old 06-30-2009, 10:58 PM   #5
manikus
Jack Burton
 

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Sunglass Man Re: Official Dungeon Craft Art

Quote:
Originally Posted by Uatu View Post
I'll tackle at least some of that (probably some of the monsters and the sprite) soon (but for a week or so, my hands are tied ).
Hands tied.?. You're not being held hostage by some nefarious Super Villain and his gang of robot ninjas are you?
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Old 06-30-2009, 11:58 PM   #6
Uatu
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Default Re: Official Dungeon Craft Art

Ulp! Methinks you are more than meets the eye...

Hmm, what sprite to do, what sprite to do...
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Old 07-01-2009, 01:46 AM   #7
manikus
Jack Burton
 

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Default Re: Official Dungeon Craft Art

If it helps you to decide, I'm using your brigand as one of the three (along with a beholder and a goblin).
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Old 07-01-2009, 03:07 AM   #8
Uatu
Horus - Egyptian Sky God
 

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Default Re: Official Dungeon Craft Art

I'm a bit mixed on sprites - whether to use them or small pics or both. If only they actually walked up to the PCs... (At least, I can't figure out how to make them do that.)
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Old 07-01-2009, 10:44 AM   #9
manikus
Jack Burton
 

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Sunglass Man Re: Official Dungeon Craft Art

Quote:
Originally Posted by Uatu View Post
I'm a bit mixed on sprites - whether to use them or small pics or both. If only they actually walked up to the PCs... (At least, I can't figure out how to make them do that.)
Did you not figure out how to use the encounter event?

It does work to have the sprite 'walk up' to the party. The trick is that it has to have the room to do it, i.e. no walls in the two slots directly in front of the party.
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Old 07-01-2009, 09:43 PM   #10
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
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Default Re: Official Dungeon Craft Art

I can make sprites appear in the encounter event, and they can manually take one step (if, for example, you let them choose "wait"), but not two steps at once.

The sprites do appear closer if there is a wall in the way, but not if the wall is not blocked (i.e. a door makes the sprite still appear far away, but of course on top of the door).

Dinonykos's animated gifs showed what looked like sprites advancing automatically - wonder how he did that
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