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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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If anyone wants to help out with this, I could use the following:
Spell graphics art - see this thread -> http://www.ironworksforum.com/forum/...d.php?t=100823 PC icons - just 2. ![]() Edit: these are out of the official release an into one of the supplemental packs ***monster icons - just 3 ->basilisk, drider, owlbear*** Sprite - just 1 -> any non-humanoid, non-magical/magic-using creature that appears in the monster database. That's it. ![]() Other ideas might be something like, an outer planes pack, or inner planes pack, or a forest pack, or icey pack, or prehistoric pack, etic. ![]() Last edited by manikus; 07-20-2009 at 01:07 PM. |
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#2 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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I'll tackle at least some of that (probably some of the monsters and the sprite) soon (but for a week or so, my hands are tied
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#3 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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Reminds me, Ziroc has a basilisk here, doesn't he? (He also made the default Bulette, Boring Beetle, and Purple Worm, among others).
Also off topic, I noticed a Dracolisk icon as one of the Ironworks forum rank pictures before, but never available as an actual combat icon. |
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#4 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() Quote:
![]() Ziroc has more than a few bits of artwork in the download - for 640 res, he did the walls, backdrops, overland map, frames and cursor set. ![]() ![]() ![]() Hopefully, he will gracing us with some more work very soon. Huh, Ziroc? |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Hands tied.?. You're not being held hostage by some nefarious Super Villain and his gang of robot ninjas are you?
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#6 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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Ulp! Methinks you are more than meets the eye...
![]() Hmm, what sprite to do, what sprite to do... ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#7 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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If it helps you to decide, I'm using your brigand as one of the three (along with a beholder and a goblin).
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#8 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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I'm a bit mixed on sprites - whether to use them or small pics or both.
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#9 | |
Jack Burton
![]() Join Date: July 13, 2001
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Age: 53
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![]() Quote:
It does work to have the sprite 'walk up' to the party. The trick is that it has to have the room to do it, i.e. no walls in the two slots directly in front of the party. |
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#10 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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I can make sprites appear in the encounter event, and they can manually take one step (if, for example, you let them choose "wait"), but not two steps at once.
The sprites do appear closer if there is a wall in the way, but not if the wall is not blocked (i.e. a door makes the sprite still appear far away, but of course on top of the door). Dinonykos's animated gifs showed what looked like sprites advancing automatically - wonder how he did that ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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