06-02-2008, 08:07 PM | #1 |
Horus - Egyptian Sky God
Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
|
Tree Walls
Well, following manikus' suggestion to make a tree wallset from my little forest small picture, I gave it a try...
http://two.xthost.info/uatu/dungeonc...ridlessTwo.png http://two.xthost.info/uatu/dungeonc...Background.png Of course, this is all still very experimental/unfinished, but I think it looks pretty good for what it is! (Good enough for my half-baked design, I say!) Some things to think about: 1. I originally had just one tree in each "frame," but the forest looked very sparse. Right now there are two in each "frontal frame" and still one in each "side frame," which looks fine in a fat, full forest, but not if you want just a single tree sitting around. 2. The close = dark trees, far = light trees thing doesn't seem to be working very well here - will probably darken some of the far trees at least somewhat. But anyway, it is usable, so it makes me happy... Now all I need is a river set
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
06-02-2008, 10:26 PM | #2 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
|
Re: Tree Walls
Very nice. The only comment really, it that it's a bit disconcerting for close-up to dark and far away to be light when the other backdrops and walls being used are the opposite. But, If all of your backdrops and walls were in this style, it would work quite nicely
|
06-02-2008, 10:31 PM | #3 |
Horus - Egyptian Sky God
Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
|
Re: Tree Walls
Mmm - Yeah, not sure about the darkness-to-light thing... But since trees are outdoors (not in a dark cave), I guess light-to-dark wouldn't be needed here, either, on the other hand - so I will try to darken the trees, at any rate...
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
06-02-2008, 10:45 PM | #4 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
|
Re: Tree Walls
This is the great advantage of layers. I do all of my work as layered graphics and with walls, i have a darkening layer, so that it can be changed easily.
Though, I'm sure you can do the same if you have various versions of each wall saved at major points... |
06-02-2008, 11:27 PM | #5 | |
Symbol of Cyric
|
Re: Tree Walls
Quote:
WE DON'T NEED NO STINKIN' LAYERS No, but you see the major hang up on doing tree-walls. the wall design breaks down from the perspective. ST
__________________
http://www.wilhelmscream.net/ |
|
06-03-2008, 12:14 AM | #6 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
|
Re: Tree Walls
All the walls are broken from the perspective.
Theoretically, the close-up wall is half a cell away, the nearby wall is one and a half cells and the far away wall is two and a half cells. But, it works out more like the up-close wall is between half and two-thirds of a cell back, which is pretty good, but the near-by wall is about two and three quarters to three cells back and the far away wall is eleven and a half cells away. In the illustration, black and blue are the guidelines, red is where walls should be and green is where they are located in DC. click on image to see full-sized |
06-03-2008, 12:34 AM | #7 |
Horus - Egyptian Sky God
Join Date: June 7, 2007
Location: Japan
Age: 46
Posts: 2,614
|
Re: Tree Walls
Hmm - interesting!
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
06-03-2008, 12:41 AM | #8 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
|
Re: Tree Walls
I've been toying with an idea to do a mod that showed either five or seven layers of walls. The first three would be walls and everything past that would be backgrounds.
|
06-03-2008, 01:05 AM | #9 |
Symbol of Cyric
|
Re: Tree Walls
Pool of Radiance had an interesting method of dealing with this, regardless of where you moved around the trees in this nomad camp they always were diagonal from you. You could not look directly at them, but you could see them on the side wall slots (IIRC).
ST
__________________
http://www.wilhelmscream.net/ |
09-11-2009, 06:41 PM | #10 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
|
Re: Tree Walls
The following trees are a little dark, perhaps, but they make a nice forest canopy effect.
__________________
http://dhost.info/dinonykos/ |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
walls | manikus | Dungeon Craft - RPG Game Maker | 2 | 04-10-2005 10:00 AM |
the bible = the tree of the knowledge of good and evil () Jesus = the tree of life | Michael111 | General Conversation Archives (11/2000 - 01/2005) | 10 | 04-16-2004 07:33 PM |
walls | syconaut | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 3 | 03-21-2004 07:56 PM |
Walls | hmm_huh_what | Dungeon Craft - RPG Game Maker | 4 | 02-12-2002 08:25 PM |
Walking Tree, Wise Old Tree... | Nanobyte | Wizards & Warriors Forum | 9 | 02-23-2001 07:03 PM |