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#1 |
Dungeon Master
![]() Join Date: May 31, 2002
Location: honolulu
Posts: 51
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I'm pretty stoked that you can gain a stronghold in this game. That's so cool. Unfortunately, the Druid one is probably lame.
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#2 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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Why do you say that its prolly lame? Have you had it before?
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#3 |
Manshoon
![]() Join Date: April 22, 2002
Location: New Hampshire
Age: 44
Posts: 194
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Just what do you do at one of your strongholds?
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#4 |
Dungeon Master
![]() Join Date: May 23, 2002
Location: Brazil
Age: 40
Posts: 90
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Wuts the paladin stronghold? is it that order of the radiant thing? if it is, damn thats a shi*** stronghold.. but anyway i would like a lil hint here, thanks
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#5 |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 44
Posts: 2,556
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Yes, the Radiant Heart is the paladin stronghold, and strongholds provide money, at leat Nalia's keep provides money. 500 GP a week
And offcourse ou can put yur feet up in a stronghold! [ 06-06-2002, 08:34 AM: Message edited by: Zuvio ]
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#6 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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You can also store things in your stronghold that you don't want to be carrying around until you need them (like that pommel jewel of the Equalizer and those dang-blasted Nymph nuts.)
Strongholds also provide additional side quests and quite a bit more experience every time you go back to complete the quests. The best ones, IMO, are the Bard stronghold (Five Flagon's Theatre) and the Warrior stronghold (De'Arnise Hold) as far as how much experience and storyline they add. The thieves' stronghold (Mae'var's Guild) can be fun as you get to micro-manage thieves on a week-to-week basis, but not too many sidequests unless you download the third-party mod that enhances the stronghold. [img]smile.gif[/img] Cheers, -Sazerac
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#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 16, 2001
Location: Far from where I was, nearer where I wish.
Age: 42
Posts: 563
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The stronghold for rangers adds a nice little trinket after doing a few quests for the town. However, unlike other strongholds, I think that the rangers cabin is the only type of stronghold you can loose if you do not show up in time. I've done the de'Arnise stronghold quests all the way through and never got thrown out, but I've had the cabin taken from me twice before for not showing up in time. And the worst part is that you loose anything you might have left inside. For me it was the golden pantaloons.
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#8 |
Symbol of Cyric
![]() Join Date: May 12, 2002
Location: Atlanta
Age: 38
Posts: 1,360
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I like the mage stronghold, the Planar Sphere. You get to have your own golem and apprectices who makes u items. plus the whole thing looks really cool [img]smile.gif[/img]
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#9 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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I think you can lose all of them actually if you don't show up in time.
One thing to note: starting Chapter 4 and going through Spellhold and the Underdark will put all stronghold quests on "ice" until Chapter 6 starts, so you don't have to worry about losing time there. You will continue to accrue money, though, at De'Arnise if you have it! ;D Cheers, -Sazerac
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Thread | Thread Starter | Forum | Replies | Last Post |
Strongholds | Keylow | Baldurs Gate II Archives | 7 | 08-15-2001 03:00 AM |
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