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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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So, they're in the code and the tables are correct, but I don't believe that they are given to thieves.
![]() I will put up a bug report anyways. I bet this is the same issue with Backstabbing. |
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#2 |
Symbol of Cyric
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I dunno about this. I've never seen any attacks from behind (which is in FRUA/Goldbox and is a bonus to hit and ANY character gets this). But I do know that thieves are the only ones able to get lock pick abilities from an item. Even giving a fighter 100% door open won't let him open locked doors by picking the lock (IIRC)
ST
__________________
http://www.wilhelmscream.net/ Last edited by SilentThief; 08-28-2008 at 07:42 PM. |
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#3 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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![]() Quote:
![]() So, none of the thief's skills work out of the box, it appears. |
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#4 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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I think the base scores for Thief skills work, but are eternally stuck at level 1, and racial bonuses don't work. However, Dex penalties (maybe bonuses too, haven't tested) seem to be implemented.
What I did (it also appears in my submission) is make a Who Tries event that tested for Find Traps, where the number 4 was required (because whenever I tried 5, it'd seem to always instant fail; seems you need your skill check to be greater than the value given, equal doesn't cut it). I tried a thief with 11 Dex (-5 Find Traps penalty) and they would fail the event, but a thief with 12 Dex or higher would always succeed. Last edited by Jadefang; 08-29-2008 at 06:39 AM. |
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#5 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
![]() I was working with the open locks skill and it would not work with any number (including 1) for any of 6 thieves I made (levels, 2, 4, 6, 8, 10 and 12) who all had above average (11+) Dexterity. Just like that I'm back after some testing. ![]() With even further testing with 4 thieves, all at 4th level but with Dexterity scores of 10, 11, 12 and 13, respectively. Dex 10, failed every time on all four skills. Dex 11 could open locks about 3/4 of the time but failed every time on the other three. Dex 12 succeeded every time on all but move silently, which he failed every time. Dex 13 succeeded every time at all 4 skills. I did each test 4 times with each thief. That's all for now. I originally posted that they were null strings, b/c the Logic Block/GPDL event I was using to show what was in the spot for each skill showed me a null string (but gave me numbers for other abilities such as attributes). |
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