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#1 |
Elite Waterdeep Guard
![]() Join Date: May 2, 2002
Location: home
Posts: 19
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im in ferkreag's dungeon or whatever that is and there are the guys that pretend to be human but are really werewolfs and they try to ambush you. ok well they are all easy except one the "great wolfwere" he whoops my ass and i cant kill him. it will say barely injured and then goes back to injured. help me please i cant figure it out. thanks.
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#2 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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This is a common bug--Greater Wolfweres are supposed to Regenerate their hitpoints, but not THAT fast. Either whomp on him with all your party members at once, Slow him, or hit him with an instant-death spell (like Finger of Death, or Flesh to Stone, or something).
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#3 |
Elminster
![]() Join Date: July 24, 2002
Location: New Zealand
Age: 37
Posts: 407
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Try the Quivering Palms, that usually works on them.
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Strike with great VENGEANCE!!! |
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#4 | |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
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#5 |
Zhentarim Guard
![]() Join Date: July 16, 2002
Location: Bangkok, Thailand
Age: 46
Posts: 338
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greater werewolves are toughter than their subordinates. they are almost immune to bladed weapons and regenerates really fast (its not a bug). the best to kill them i think is to use clubs and staffs (i usually use the flail of ages).
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#6 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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2nd Edition Rules (note Greater Wolfweres originated in Ravenloft modules) state that the Greater Wolfwere is the beneficiary of a *heal* ability at the end of each round. Now, I forget if heal works this way in BGII, but a D&D heal spell heals all damage to within 1d4 of max. Thus, except for the 1d4 points that are not healed, a Greater Wolfwere heals ALL damage EVERY ROUND. Only magic weapons or (cold-wrought) iron can hurt them as well.
The key is DO ALL DAMAGE IN ONE ROUND. Multiple backstabs, spell sequencers, whatever. If you drag out the fight, you are back where you started at the beginning of every round. |
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#7 |
Symbol of Cyric
![]() Join Date: June 15, 2002
Location: Denmark
Age: 44
Posts: 1,163
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This makes wolfweres a reall pain in the nether regions for soloists while they are a lark for a full party.
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#8 |
Red Wizard of Thay
![]() Join Date: May 24, 2002
Location: East Coast, Singapore
Age: 42
Posts: 890
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You can lure them to a room and then close the door.
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#9 |
40th Level Warrior
![]() Join Date: July 11, 2002
Location: Chicago, IL
Posts: 11,916
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How do you get the XP if they're locked in another room?
I'm often reminded of an old DragonMirth comic that had a wooden crate box, over 8 feet tall, which contained, according to its label, a Minotaur. There was a hole in the side of the box which instructed: "Insert sword for 850 XP" |
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#10 | |
Red Wizard of Thay
![]() Join Date: May 24, 2002
Location: East Coast, Singapore
Age: 42
Posts: 890
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