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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   how to kill greater wolfwere? (http://www.ironworksforum.com/forum/showthread.php?t=9491)

bghicsurf 09-08-2002 10:28 PM

im in ferkreag's dungeon or whatever that is and there are the guys that pretend to be human but are really werewolfs and they try to ambush you. ok well they are all easy except one the "great wolfwere" he whoops my ass and i cant kill him. it will say barely injured and then goes back to injured. help me please i cant figure it out. thanks.

SixOfSpades 09-08-2002 10:36 PM

This is a common bug--Greater Wolfweres are supposed to Regenerate their hitpoints, but not THAT fast. Either whomp on him with all your party members at once, Slow him, or hit him with an instant-death spell (like Finger of Death, or Flesh to Stone, or something).

Jon Irenicus 09-09-2002 01:07 AM

Try the Quivering Palms, that usually works on them.

LennonCook 09-09-2002 03:09 AM

Quote:

Originally posted by SixOfSpades:
This is a common bug--Greater Wolfweres are supposed to Regenerate their hitpoints, but not THAT fast. Either whomp on him with all your party members at once, Slow him, or hit him with an instant-death spell (like Finger of Death, or Flesh to Stone, or something).
<font color="lightblue">I thought they were supposed to regenerate 60 HP/round ?? That seems about the speed they regen at :| </font>

Legolas The Magnificent 09-09-2002 04:47 AM

greater werewolves are toughter than their subordinates. they are almost immune to bladed weapons and regenerates really fast (its not a bug). the best to kill them i think is to use clubs and staffs (i usually use the flail of ages).

Timber Loftis 09-09-2002 02:38 PM

2nd Edition Rules (note Greater Wolfweres originated in Ravenloft modules) state that the Greater Wolfwere is the beneficiary of a *heal* ability at the end of each round. Now, I forget if heal works this way in BGII, but a D&D heal spell heals all damage to within 1d4 of max. Thus, except for the 1d4 points that are not healed, a Greater Wolfwere heals ALL damage EVERY ROUND. Only magic weapons or (cold-wrought) iron can hurt them as well.

The key is DO ALL DAMAGE IN ONE ROUND. Multiple backstabs, spell sequencers, whatever. If you drag out the fight, you are back where you started at the beginning of every round.

Indemaijinj 09-09-2002 03:10 PM

This makes wolfweres a reall pain in the nether regions for soloists while they are a lark for a full party.

Rimjaw 09-09-2002 03:17 PM

You can lure them to a room and then close the door.

Timber Loftis 09-09-2002 03:23 PM

How do you get the XP if they're locked in another room?

I'm often reminded of an old DragonMirth comic that had a wooden crate box, over 8 feet tall, which contained, according to its label, a Minotaur. There was a hole in the side of the box which instructed: "Insert sword for 850 XP"

Rimjaw 09-09-2002 03:27 PM

Quote:

Originally posted by Timber Loftis:
How do you get the XP if they're locked in another room?
You don't, thats one of the drawbacks.


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