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Old 08-08-2003, 04:35 AM   #1
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
Hi

I am not in to mod'ing myself, but I wondered if it is possible to make some mods to the 'world' - or more precise - to the kobolds behaviour.

1) Kobold lover MOD I: Make the kobolds behave like the squirrels: If you do not bother them, they will not bother you either.

2) Kobold lover MOD II: Make the kobolds behave like the brown bears: If you do not get close to them, they will not bother you.

3) Kobold lover MOD III: Your player character is hardcoded to a Kobold fighter with the stats 9 5 5 3 3 3.

4) Kobold hater MOD I: Make the kobolds a little harder to kill and make the reward for killing them higher (50 XP)

5) Kobold hater MOD II: Just remove all the normal kobolds (except Larry - or is it Darryl)

6) Kobold hater MOD III: Give your player character a 'Turn kobolds' special ability (duration: The rest of the game [img]smile.gif[/img] ), that destroys all kobolds on sight.

[img]graemlins/greenbounce.gif[/img]
Insane

[ 08-08-2003, 04:36 AM: Message edited by: InsaneBane ]
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Old 08-08-2003, 07:23 AM   #2
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
well they're kinda 'interesting'
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Old 08-08-2003, 11:15 AM   #3
Yanez
Manshoon
 

Join Date: September 13, 2002
Location: Sunny side of the Alps, a.k.a. Slovenia
Age: 49
Posts: 194
I kinda like this one:
Quote:
Originally posted by InsaneBane:

6) Kobold hater MOD III: Give your player character a 'Turn kobolds' special ability (duration: The rest of the game [img]smile.gif[/img] ), that destroys all kobolds on sight.


But it would be better to use it as normal ˝turn˝ ability with insta-kill of all kobolds in sight with no exp and only for duration of ability.
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Old 08-11-2003, 05:34 AM   #4
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
It would take up one of your 'quick slots' at the bottom of your screen. With a Fighter/Mage/Thief PC you already have too few of those quick icons/slots.

[img]graemlins/greenbounce.gif[/img]
Insane
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Old 08-18-2003, 10:13 AM   #5
Yanez
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Quote:
Originally posted by InsaneBane:
It would take up one of your 'quick slots' at the bottom of your screen. With a Fighter/Mage/Thief PC you already have too few of those quick icons/slots.

Not if it would be added as special ability.
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Old 08-18-2003, 10:16 AM   #6
InsaneBane
Baaz Draconian
 

Join Date: November 5, 2002
Location: Denmark
Age: 59
Posts: 724
Quote:
Originally posted by Yanez:
Not if it would be added as special ability.
.... As I wrote in the original post in 6)

[img]graemlins/greenbounce.gif[/img]
Insane
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Old 08-20-2003, 01:20 PM   #7
Firetoad
Dungeon Master
 

Join Date: August 17, 2003
Location: yahoo.com
Age: 39
Posts: 76
Awesome!!!!!!!
But Turn Kobolds should be labeled "Going Doggy Style."
And when enabled on kobold sight, they should explode like when you get a huge hit.
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Old 08-20-2003, 02:17 PM   #8
Pyrenk
Symbol of Cyric
 

Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 37
Posts: 1,156
You horny little bastard.

Chunking Kobolds using Turn Kobold is implied; Turn Undead chunks undead, so Turn Kobold would have to chunk kobolds.

[ 08-20-2003, 03:17 PM: Message edited by: Pyrenk ]
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