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-   -   Kobold mod!!?? (http://www.ironworksforum.com/forum/showthread.php?t=3376)

InsaneBane 08-08-2003 04:35 AM

Hi

I am not in to mod'ing myself, but I wondered if it is possible to make some mods to the 'world' - or more precise - to the kobolds behaviour.

1) Kobold lover MOD I: Make the kobolds behave like the squirrels: If you do not bother them, they will not bother you either.

2) Kobold lover MOD II: Make the kobolds behave like the brown bears: If you do not get close to them, they will not bother you.

3) Kobold lover MOD III: Your player character is hardcoded to a Kobold fighter with the stats 9 5 5 3 3 3.

4) Kobold hater MOD I: Make the kobolds a little harder to kill and make the reward for killing them higher (50 XP)

5) Kobold hater MOD II: Just remove all the normal kobolds (except Larry - or is it Darryl)

6) Kobold hater MOD III: Give your player character a 'Turn kobolds' special ability (duration: The rest of the game [img]smile.gif[/img] ), that destroys all kobolds on sight.

[img]graemlins/greenbounce.gif[/img]
Insane

[ 08-08-2003, 04:36 AM: Message edited by: InsaneBane ]

RoSs_bg2_rox 08-08-2003 07:23 AM

well they're kinda 'interesting'

Yanez 08-08-2003 11:15 AM

I kinda like this one:
Quote:

Originally posted by InsaneBane:

6) Kobold hater MOD III: Give your player character a 'Turn kobolds' special ability (duration: The rest of the game [img]smile.gif[/img] ), that destroys all kobolds on sight.



But it would be better to use it as normal ˝turn˝ ability with insta-kill of all kobolds in sight with no exp and only for duration of ability.

InsaneBane 08-11-2003 05:34 AM

It would take up one of your 'quick slots' at the bottom of your screen. With a Fighter/Mage/Thief PC you already have too few of those quick icons/slots.

[img]graemlins/greenbounce.gif[/img]
Insane

Yanez 08-18-2003 10:13 AM

Quote:

Originally posted by InsaneBane:
It would take up one of your 'quick slots' at the bottom of your screen. With a Fighter/Mage/Thief PC you already have too few of those quick icons/slots.


Not if it would be added as special ability.

InsaneBane 08-18-2003 10:16 AM

Quote:

Originally posted by Yanez:
Not if it would be added as special ability.
.... As I wrote in the original post in 6) ;)

[img]graemlins/greenbounce.gif[/img]
Insane

Firetoad 08-20-2003 01:20 PM

Awesome!!!!!!!
But Turn Kobolds should be labeled "Going Doggy Style."
And when enabled on kobold sight, they should explode like when you get a huge hit.

Pyrenk 08-20-2003 02:17 PM

You horny little bastard.

Chunking Kobolds using Turn Kobold is implied; Turn Undead chunks undead, so Turn Kobold would have to chunk kobolds.

[ 08-20-2003, 03:17 PM: Message edited by: Pyrenk ]


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