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#1 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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Is there a mod that will get rid of that red/green indicator? I feel that oblivion is ruined by those stupid indicators. Places and npcs are too easy to be found now. There's no more getting lost and spending hours just to find a particular cave or dungeon like in Morrowind.
Anyone knows of such mod? |
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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The BT_Mod is what you're looking for. A thorough mod that changes many of the "X360" type features. Follow the links from here.
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#3 |
20th Level Warrior
![]() Join Date: December 28, 2003
Location: Kentucky
Age: 39
Posts: 2,820
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Want a real challenge? Type in "tm" to the console.
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Is that what you really want to say? |
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#4 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Then try "TWF" for more fun.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#5 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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I think the game is unplayable without the compass arrows, because unlike Morrowind, Oblivion doesn't have NPCs saying things like "To reach the digging site, head north until you can see the Daedric ruins of Arahtzingach. Turn east there and walk until you see a land bridge. The site should be a dozen feet to the south from there". Oh no, in Oblivion, an NPC in Anvil sends you to clear out a cave located "East of here". The cave itself was east alright. East of Cheydinhal! Second reason why this is most impractical, is the Radiant AI. How the hell am I supposed to find the fighter's guild master if he's somewhere in the wilderness, hunting!?
P.S. What do twf and tm do? Hmm... time to find out, I guess...
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MAKE LOVE, NOT SPAM! |
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#6 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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TM=Toggles hiding of all menus
TWF=Toggle wireframe mode Thanks for the link Sever. Aye Bozos of Bones, you have a logic there. I do then to notice that the directions given by npcs in oblivion are very very vague. However for places, npcs tend to mark the location in your map. Thus it is easier to find the places that you need to go without the indicator. For npcs however, I agree it can be devilishly hard to find them since they don't stand still in one place. |
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#7 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Personally, I love the arrows. One of the reasons I got frustrated with Morrowind is that I don't have the time to spend hours trying to find one dungeon.
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#8 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
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this topic is a perfect example of the PC and console game world in how one person can hate the same thing another person loves about a game they are both playing. Two sides of the same coin and I have to agree with Memnoch this time. I now have the choice to go out any gate of any city and wander off on my own and discover what ever I come across ,or I can use the missions and quests system and follow the maps right to the place I need to get to without wandering from one end of Cyrodiil to the other lost and wondering if I'm getting close.
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Remember these are just games so don't get too upset when you get your ass handed to you in a hat box ![]() |
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#9 | ||
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
The flip side to that statement is that, inevitably, there's going to be quests that i don't like for some reason and i'll want to get them over and done with as quickly as possible. The quest markers are perfect for those rare instances. Not making a statement here, but i can imagine that most of the *cough* powergamer *cough* x360 users probably fall into this category. [img]tongue.gif[/img] We all know which faction Beth tailored this game for... Quote:
![]() *Edit: I should probably point out that i LOVE the fact that npcs go through the daily motions and don't stand still. It's more realistic and does wonders for immersion IMO. But there's no reason why any upwardly mobile npc should be hard to track down if the dialogue options allow for it. They don't. [ 04-27-2006, 12:57 AM: Message edited by: Sever ]
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#10 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Agreed. I was looking for some lady who apparently was always tending her garden only to find her in someone elses garden 4 houses down, tending it!
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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