Sever |
04-27-2006 12:50 AM |
Quote:
Originally posted by Kakero:
Aye Bozos of Bones, you have a logic there. I do then to notice that the directions given by npcs in oblivion are very very vague. However for places, npcs tend to mark the location in your map. Thus it is easier to find the places that you need to go without the indicator.
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As was brilliantly put by Thoran elsewhere in this forum, Bethesda have used the quest markers as a "crutch" so that they wouldn't have to include 5 more gigs of npc dialogue providing hints on how to solve quest riddles. I hate the quest markers, but there's just not enough info to make do without them, so, grudgingly, i use them.
The flip side to that statement is that, inevitably, there's going to be quests that i don't like for some reason and i'll want to get them over and done with as quickly as possible. The quest markers are perfect for those rare instances. Not making a statement here, but i can imagine that most of the *cough* powergamer *cough* x360 users probably fall into this category. [img]tongue.gif[/img] We all know which faction Beth tailored this game for...
Quote:
Originally posted by Kakero:
For npcs however, I agree it can be devilishly hard to find them since they don't stand still in one place.
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True. And needlessly so. In Daggerfall you could pretty much ask any npc about any topic, place or person on your list. Given that Oblivion npcs behave much more realistically, they really need a dialogue option to ask the whereabouts of a particular npc at any particular time. "Oh yes, X usually goes into the woods to hunt during the day, but at nightfall, you can always find him at the tavern until stumps at 10:00pm. After that he stumbles home." Or even better "At this time of day, he'll be in his office at the South-West Watch Tower." (Smeggin' Heironimous Lex! :mad: You impossible bastard!) There's a very limited number of npcs who'll provide such info, but it's always tied in with a quest. Oblivion needs this for ALL npcs. Oblivion's dialogue is so far short of the mark it's not funny.
*Edit: I should probably point out that i LOVE the fact that npcs go through the daily motions and don't stand still. It's more realistic and does wonders for immersion IMO. But there's no reason why any upwardly mobile npc should be hard to track down if the dialogue options allow for it. They don't.
[ 04-27-2006, 12:57 AM: Message edited by: Sever ]
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