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#1 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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I'm on hard difficulty, but can't find them... can someone give me directions from the engineering room ??
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#2 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: February 19, 2002
Location: Your guess is as good as mine.
Age: 54
Posts: 1,728
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Do like what I did--make a simple map of the maze. As long as you did not reset the maze, the layout should remain the same.
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#3 | |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 55
Posts: 2,069
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Quote:
Two: there is no set map; it is random each time the thing is reset. Thus, you have no choice but to fight your way through the whole thing. Three: get out a piece of paper and map the sucker out. The hardest difficulty expands the map to the point where you pretty much need to draw it on paper. Four: the constructs are very hard at this level, but never reset (without resetting the whole maze). Thus, if you get beat up, don't be afraid to rest and/or heal. Hope that helps!
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#4 |
Harper
![]() Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 43
Posts: 4,774
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At your levels, die, retreat, leave.
Come back later. The high-threat constructs are tough. Of course, given TNO's innate regenration you can win, eventualy. I think. I dunno about the evil wizard.
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#5 |
Ra
![]() Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
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Actually Morte is the best front line fighter against the high-lvl-constructs. His 75% damage reduction means that the healing lasts a lot longer [img]smile.gif[/img]
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